My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Cage Dark Prince Witch Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Bomber Skeleton Army Witch Inferno Dragon
Zap
Bomber Firecracker Skeleton Army Dark Prince Witch Inferno Dragon
Barbarian Barrel
Bomber Firecracker Goblin Cage Skeleton Army Dark Prince Witch
The Log
Bomber Firecracker Goblin Cage Skeleton Army Dark Prince Witch
Earthquake
Bomber Firecracker Goblin Cage Skeleton Army Witch
Arrows
Bomber Firecracker Skeleton Army Witch
Royal Delivery
Bomber Firecracker Goblin Cage Skeleton Army Dark Prince Witch Inferno Dragon
Fireball
Bomber Firecracker Goblin Cage Skeleton Army Witch Inferno Dragon
Poison
Bomber Firecracker Goblin Cage Skeleton Army Witch
Lightning
Goblin Cage Dark Prince Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Goblin Cage Dark Prince Inferno Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Skeleton Army Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Dark Prince
Firecracker
Goblin Cage Dark Prince Inferno Dragon
Goblin Cage
Bomber Firecracker Dark Prince Witch
Skeleton Army
Dark Prince
Electro Giant Bomber Firecracker Goblin Cage Witch
Witch
Goblin Cage Dark Prince
Electro Giant
Dark Prince Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 0 13

Bomber
Goblin Cage Dark Prince Electro Giant
Firecracker
Goblin Cage Skeleton Army Dark Prince
Goblin Cage
Bomber Firecracker Skeleton Army Witch Electro Giant Inferno Dragon
Skeleton Army
Firecracker Goblin Cage Inferno Dragon
Dark Prince
Bomber Firecracker Witch
Witch
Goblin Cage Dark Prince
Electro Giant
Bomber Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Cage Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Cage
Skeleton Army Inferno Dragon Bomber Firecracker Goblin Cage Dark Prince Witch
Goblin Cage Skeleton Army Witch Bomber Dark Prince Inferno Dragon
Goblin Cage Skeleton Army Witch Inferno Dragon Bomber Firecracker Dark Prince
Bomber Firecracker Goblin Cage Skeleton Army Dark Prince
Skeleton Army Bomber Firecracker Dark Prince
Inferno Dragon Firecracker Goblin Cage Witch
Goblin Cage Electro Giant
Witch Inferno Dragon Goblin Cage Skeleton Army
Skeleton Army Bomber Firecracker Dark Prince
Skeleton Army Witch Bomber Firecracker Dark Prince Electro Giant
Inferno Dragon Firecracker Witch
Goblin Cage Skeleton Army Bomber Dark Prince Witch
Bomber Skeleton Army Firecracker Goblin Cage Dark Prince Witch
Skeleton Army Inferno Dragon Goblin Cage
Skeleton Army Goblin Cage Electro Giant Inferno Dragon
Bomber Firecracker Goblin Cage Skeleton Army Dark Prince Witch
Goblin Cage Bomber Firecracker Skeleton Army Dark Prince Witch
Goblin Cage Witch Bomber Firecracker Dark Prince Inferno Dragon
Goblin Cage Inferno Dragon
Bomber Skeleton Army Dark Prince Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Dark Prince Witch Electro Giant
Bomber Firecracker Inferno Dragon
Skeleton Army Goblin Cage Dark Prince Witch
Skeleton Army Dark Prince Goblin Cage
Goblin Cage Skeleton Army Dark Prince Witch Inferno Dragon
Firecracker Electro Giant Witch
Skeleton Army Dark Prince Goblin Cage Witch
Goblin Cage Skeleton Army Dark Prince Inferno Dragon
Goblin Cage Firecracker Skeleton Army Dark Prince Witch Inferno Dragon
Witch Goblin Cage Skeleton Army Inferno Dragon
Inferno Dragon Goblin Cage Dark Prince Witch
Skeleton Army Goblin Cage Dark Prince Electro Giant
Skeleton Army Dark Prince Goblin Cage Witch
Bomber Firecracker Goblin Cage Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Bomber Firecracker Goblin Cage Dark Prince Inferno Dragon
Bomber Firecracker Goblin Cage Dark Prince Witch Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Dark Prince
Bomber Firecracker Dark Prince
Firecracker Electro Giant Witch
Bomber Firecracker Witch
Firecracker
Firecracker
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Bomber Firecracker Witch
Firecracker
Bomber
Bomber Firecracker Dark Prince
Bomber Firecracker Witch Electro Giant
Firecracker Electro Giant Bomber Dark Prince Witch
Witch Inferno Dragon
Firecracker Witch
Witch
Firecracker
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Bomber
Firecracker
Firecracker
Skeleton Army Dark Prince Witch
Firecracker Witch
Firecracker Dark Prince
Bomber Firecracker
Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: