My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Guards Electro Dragon Ram Rider
Zap
Bomber Firecracker Guards Ram Rider
Barbarian Barrel
Bomber Firecracker Guards
The Log
Bomber Firecracker Guards Ram Rider
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Guards Electro Dragon Ram Rider
Fireball
Bomber Firecracker Electro Dragon Ram Rider
Poison
Bomber Firecracker Guards Electro Dragon
Lightning
Electro Dragon Ram Rider Monk
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Guards Tornado Electro Dragon Ram Rider Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Guards Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Monk
Firecracker
Tornado Ram Rider Monk
Guards
Ram Rider
Tornado
Firecracker Electro Dragon Ram Rider
Electro Dragon
Tornado
Ram Rider
Bomber Firecracker Guards Tornado
Goblin Machine
Monk
Bomber Firecracker

Defense Synergies 0 8

Bomber
Guards Tornado
Firecracker
Guards Tornado Electro Dragon
Guards
Bomber Firecracker Electro Dragon
Tornado
Bomber Firecracker Electro Dragon Ram Rider
Electro Dragon
Firecracker Guards Tornado
Ram Rider
Tornado
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon Ram Rider
Bomber Firecracker Electro Dragon Ram Rider Monk
Tornado Ram Rider Bomber Electro Dragon
Bomber Firecracker Guards Electro Dragon Ram Rider Monk
Bomber Firecracker Tornado Monk
Tornado Bomber Firecracker Guards Electro Dragon
Tornado Ram Rider Firecracker Electro Dragon
Electro Dragon Ram Rider Monk
Tornado
Guards Tornado Bomber Firecracker
Guards Bomber Firecracker Tornado Electro Dragon Ram Rider
Firecracker Tornado Electro Dragon Ram Rider
Bomber Guards Electro Dragon Ram Rider
Bomber Firecracker Guards Tornado Electro Dragon
Ram Rider
Tornado Monk Ram Rider
Bomber Firecracker Tornado Electro Dragon
Bomber Firecracker Guards Tornado Electro Dragon Ram Rider
Tornado Bomber Firecracker Guards Electro Dragon Ram Rider
Tornado Ram Rider
Bomber Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomber Firecracker Electro Dragon Monk
Guards Electro Dragon Ram Rider
Guards Tornado Ram Rider Monk
Guards Ram Rider
Firecracker Tornado Electro Dragon Ram Rider Monk
Guards Ram Rider
Electro Dragon Firecracker Tornado Monk
Guards
Guards Electro Dragon
Monk Guards Tornado
Guards Ram Rider
Bomber Firecracker Electro Dragon
Guards Electro Dragon Bomber Firecracker Tornado Monk
Bomber Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Electro Dragon Monk
Firecracker Monk Tornado Electro Dragon Ram Rider
Electro Dragon
Firecracker Guards
Bomber Firecracker
Firecracker Tornado Electro Dragon Ram Rider Monk
Bomber Firecracker Tornado
Firecracker Tornado Electro Dragon Ram Rider
Monk Firecracker Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Firecracker Monk Tornado Electro Dragon Ram Rider
Monk Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon Monk
Firecracker
Bomber Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Bomber
Bomber Firecracker Electro Dragon Monk
Bomber Firecracker Tornado Electro Dragon Monk
Monk
Tornado
Tornado Monk
Electro Dragon Monk
Firecracker Tornado Bomber Electro Dragon
Firecracker Tornado Electro Dragon Ram Rider Monk
Tornado Electro Dragon Ram Rider Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Guards
Bomber Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Monk
Guards Electro Dragon
Firecracker Tornado Electro Dragon Ram Rider Monk
Firecracker Electro Dragon
Bomber Firecracker Electro Dragon
Monk Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Guards Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Monk

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