My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Miner
Giant Snowball
Bomber Wall Breakers Miner
Zap
Bomber Firecracker Wall Breakers
Barbarian Barrel
Bomber Firecracker Wall Breakers Electro Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Wall Breakers
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Wall Breakers Miner Electro Wizard
Fireball
Bomber Firecracker Wall Breakers Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Firecracker Miner Mini P.E.K.K.A Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Miner
Firecracker
Miner Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Bomber Firecracker The Log Electro Wizard
Wall Breakers
Miner Firecracker The Log Electro Wizard
Freeze
The Log
Mini P.E.K.K.A Wall Breakers Miner
Miner
Firecracker Wall Breakers Bomber The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wall Breakers Miner

Defense Synergies 3 10

Bomber
Mini P.E.K.K.A The Log Miner Electro Wizard
Firecracker
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bomber Firecracker Freeze
Wall Breakers
Freeze
Mini P.E.K.K.A Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Bomber Miner Electro Wizard
Miner
Bomber The Log
Electro Wizard
Mini P.E.K.K.A Bomber Firecracker Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Electro Wizard
Mini P.E.K.K.A Firecracker The Log Electro Wizard
Mini P.E.K.K.A Bomber Freeze Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard
Bomber Firecracker Mini P.E.K.K.A The Log
Freeze The Log Bomber Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
The Log Electro Wizard
Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Bomber Firecracker Freeze The Log
Firecracker Electro Wizard
Mini P.E.K.K.A Bomber Freeze The Log Electro Wizard
Bomber Firecracker Mini P.E.K.K.A Freeze The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Freeze The Log Electro Wizard
Bomber Firecracker Mini P.E.K.K.A Electro Wizard
Bomber Firecracker The Log Electro Wizard
Freeze The Log Bomber Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Firecracker Mini P.E.K.K.A The Log Miner
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
Firecracker Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Freeze Electro Wizard Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A
Bomber Firecracker
Electro Wizard Bomber Firecracker Mini P.E.K.K.A Freeze The Log
Bomber Firecracker Mini P.E.K.K.A Freeze The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Firecracker Freeze The Log
Bomber Firecracker The Log
Firecracker Freeze
Bomber Firecracker The Log
The Log Firecracker Freeze
The Log Miner Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Miner The Log Electro Wizard
Firecracker
Firecracker The Log Miner
Firecracker Freeze
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Freeze
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A The Log Electro Wizard
Bomber Firecracker The Log Miner
The Log
The Log
The Log
Firecracker Freeze The Log Bomber
Firecracker The Log Miner Electro Wizard
The Log Miner
Miner Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Mini P.E.K.K.A
Bomber The Log Miner
Firecracker Freeze Electro Wizard
Firecracker The Log
Electro Wizard Freeze
Firecracker Electro Wizard
Freeze
The Log
Miner Firecracker Mini P.E.K.K.A Electro Wizard
The Log Bomber Firecracker
Firecracker
Firecracker Freeze The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze The Log Miner Electro Wizard
Firecracker

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