My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Giant Skeleton
Giant Snowball
Bomber Clone Witch
Zap
Bomber Firecracker Clone Witch
Barbarian Barrel
Bomber Firecracker Clone Witch Giant Skeleton
The Log
Bomber Firecracker Clone Witch Giant Skeleton
Earthquake
Bomber Firecracker Clone Witch
Arrows
Bomber Firecracker Clone Witch
Royal Delivery
Bomber Firecracker Clone Witch Giant Skeleton
Fireball
Bomber Firecracker Clone Witch
Poison
Bomber Firecracker Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Firecracker Clone Golden Knight Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Firecracker
Mirror Giant Skeleton
Mirror
The Log Firecracker Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Bomber Firecracker Mirror Witch The Log
The Log
Mirror Giant Skeleton
Golden Knight

Defense Synergies 1 10

Bomber
The Log Golden Knight
Firecracker
The Log Mirror Giant Skeleton Golden Knight
Mirror
Firecracker The Log
Clone
Witch
Giant Skeleton The Log
Giant Skeleton
Firecracker Witch The Log
The Log
Firecracker Bomber Mirror Witch Giant Skeleton Golden Knight
Golden Knight
Bomber Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Golden Knight
Firecracker Witch The Log
Witch Bomber Giant Skeleton
Witch Firecracker
Bomber Firecracker Giant Skeleton The Log
The Log Bomber Firecracker
Firecracker Witch
Giant Skeleton The Log Golden Knight
Witch
Bomber Firecracker Giant Skeleton
Witch Bomber Firecracker Giant Skeleton The Log
Firecracker Witch
Bomber Witch Giant Skeleton The Log
Bomber Firecracker Witch The Log Golden Knight
The Log
Bomber Firecracker Witch
Bomber Firecracker Witch The Log Golden Knight
Witch The Log Bomber Firecracker Giant Skeleton
Bomber Firecracker Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Firecracker The Log
Giant Skeleton Witch The Log Golden Knight
Giant Skeleton The Log
Giant Skeleton Witch
Firecracker Witch
Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Witch The Log
Witch
Witch Giant Skeleton Golden Knight
Giant Skeleton The Log
Giant Skeleton Witch Golden Knight
Bomber Firecracker Witch
Witch Bomber Firecracker Giant Skeleton The Log Golden Knight
Bomber Firecracker Witch Giant Skeleton The Log Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Golden Knight
Firecracker The Log Golden Knight
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Bomber Firecracker The Log
Firecracker Witch
Bomber Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Bomber Firecracker Witch The Log Golden Knight
Firecracker The Log
Bomber
Bomber Firecracker The Log
Bomber Firecracker Witch The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Bomber Witch
Witch
Firecracker The Log Witch Golden Knight
Witch The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Firecracker Witch
Bomber The Log
Firecracker
Giant Skeleton
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker
The Log Bomber Firecracker
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton The Log Golden Knight
Firecracker Witch
Firecracker Witch Giant Skeleton The Log Golden Knight
Firecracker

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