My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Balloon
Giant Snowball
Bomber Guards Witch Balloon
Zap
Bomber Firecracker Guards Witch Balloon
Barbarian Barrel
Bomber Firecracker Guards Witch Executioner
The Log
Bomber Firecracker Guards Witch
Earthquake
Bomber Firecracker Guards Witch
Arrows
Bomber Firecracker Guards Witch
Royal Delivery
Bomber Firecracker Guards Witch Balloon Executioner
Fireball
Bomber Firecracker Witch Balloon Executioner
Poison
Bomber Firecracker Guards Witch Balloon Executioner
Lightning
Witch Balloon Executioner
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Firecracker Guards Witch Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Firecracker
Balloon Mega Knight
Rage
Witch Balloon
Guards
Witch
Rage Mega Knight
Balloon
Rage Firecracker Executioner Mega Knight
Executioner
Balloon Mega Knight
Mega Knight
Bomber Firecracker Witch Balloon Executioner

Defense Synergies 0 7

Bomber
Guards
Firecracker
Guards Mega Knight
Rage
Guards
Bomber Firecracker Witch Executioner
Witch
Guards Mega Knight
Balloon
Executioner
Guards Mega Knight
Mega Knight
Firecracker Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Executioner
Firecracker Witch Executioner Mega Knight
Witch Mega Knight Bomber Executioner
Witch Firecracker Guards Mega Knight
Bomber Firecracker Mega Knight
Bomber Firecracker Guards Executioner Mega Knight
Firecracker Witch Executioner
Mega Knight
Witch
Guards Bomber Firecracker Mega Knight
Guards Witch Executioner Bomber Firecracker Mega Knight
Executioner Firecracker Witch
Mega Knight Bomber Guards Witch
Bomber Executioner Mega Knight Firecracker Guards Witch
Mega Knight
Mega Knight
Mega Knight Bomber Firecracker Witch Executioner
Mega Knight Bomber Firecracker Guards Witch Executioner
Witch Executioner Bomber Firecracker Guards Mega Knight
Bomber Mega Knight Firecracker Guards Witch Executioner
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Bomber Firecracker Executioner Mega Knight
Guards Mega Knight Witch
Guards Mega Knight
Guards Witch Executioner Mega Knight
Firecracker Executioner Witch
Guards Witch
Mega Knight
Mega Knight Firecracker Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Guards
Mega Knight Guards Witch Executioner
Bomber Firecracker Witch Executioner Mega Knight
Guards Witch Bomber Firecracker Executioner
Executioner Mega Knight Bomber Firecracker Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Executioner
Firecracker Guards
Bomber Executioner Firecracker Mega Knight
Firecracker Executioner Witch
Bomber Firecracker Witch Executioner
Firecracker Executioner
Firecracker
Guards
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Bomber Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Bomber
Bomber Firecracker Executioner Mega Knight
Bomber Firecracker Witch Mega Knight
Mega Knight
Firecracker Bomber Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner
Witch Mega Knight
Firecracker
Firecracker Witch Executioner
Firecracker Guards Witch
Bomber Mega Knight
Firecracker
Mega Knight
Firecracker
Guards Witch
Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Bomber Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Guards Witch
Firecracker Witch Executioner
Firecracker Witch Executioner Mega Knight
Firecracker Mega Knight

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