My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram Baby Dragon Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Clone Dark Prince Inferno Dragon
Giant Snowball
Bomber Battle Ram Clone Baby Dragon Inferno Dragon
Zap
Bomber Firecracker Battle Ram Clone Dark Prince Inferno Dragon
Barbarian Barrel
Bomber Firecracker Battle Ram Clone Dark Prince
The Log
Bomber Firecracker Battle Ram Clone Dark Prince
Earthquake
Bomber Firecracker Clone
Arrows
Bomber Firecracker Clone
Royal Delivery
Bomber Firecracker Battle Ram Clone Baby Dragon Dark Prince Inferno Dragon
Fireball
Bomber Firecracker Battle Ram Clone Baby Dragon Inferno Dragon
Poison
Bomber Firecracker Clone
Lightning
Battle Ram Baby Dragon Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Tornado Baby Dragon Dark Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Clone Tornado Battle Ram Baby Dragon Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Clone Tornado

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Baby Dragon Dark Prince
Firecracker
Battle Ram Tornado Baby Dragon Dark Prince Inferno Dragon
Battle Ram
Bomber Firecracker Tornado Baby Dragon
Clone
Baby Dragon Inferno Dragon
Tornado
Baby Dragon Firecracker Battle Ram Dark Prince
Baby Dragon
Tornado Bomber Firecracker Battle Ram Clone Dark Prince Inferno Dragon
Dark Prince
Bomber Firecracker Tornado Baby Dragon
Inferno Dragon
Firecracker Clone Baby Dragon

Defense Synergies 0 10

Bomber
Tornado Dark Prince
Firecracker
Tornado Baby Dragon Dark Prince
Battle Ram
Clone
Tornado
Bomber Firecracker Baby Dragon Dark Prince Inferno Dragon
Baby Dragon
Firecracker Tornado Dark Prince Inferno Dragon
Dark Prince
Bomber Firecracker Tornado Baby Dragon
Inferno Dragon
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Baby Dragon
Inferno Dragon Firecracker Dark Prince
Tornado Bomber Dark Prince Inferno Dragon
Inferno Dragon Firecracker Dark Prince
Bomber Firecracker Tornado Dark Prince
Tornado Bomber Firecracker Baby Dragon Dark Prince
Tornado Inferno Dragon Firecracker Baby Dragon
Baby Dragon
Inferno Dragon Tornado
Tornado Bomber Firecracker Dark Prince
Bomber Firecracker Tornado Baby Dragon Dark Prince
Inferno Dragon Firecracker Tornado Baby Dragon
Bomber Dark Prince
Bomber Firecracker Tornado Baby Dragon Dark Prince
Inferno Dragon
Tornado Inferno Dragon
Bomber Firecracker Tornado Dark Prince
Bomber Firecracker Tornado Baby Dragon Dark Prince
Tornado Baby Dragon Bomber Firecracker Dark Prince Inferno Dragon
Tornado Inferno Dragon
Bomber Dark Prince Firecracker Baby Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber Firecracker Baby Dragon Inferno Dragon
Dark Prince
Dark Prince Tornado
Dark Prince Inferno Dragon
Firecracker Tornado Baby Dragon
Dark Prince
Dark Prince Inferno Dragon
Firecracker Tornado Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Tornado Dark Prince
Dark Prince
Bomber Firecracker Baby Dragon
Bomber Firecracker Tornado Baby Dragon Dark Prince Inferno Dragon
Bomber Firecracker Baby Dragon Dark Prince Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Tornado Baby Dragon
Baby Dragon
Firecracker Dark Prince
Bomber Firecracker Baby Dragon Dark Prince
Firecracker Tornado Baby Dragon
Bomber Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker Tornado
Tornado
Firecracker Tornado Dark Prince
Firecracker Tornado Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bomber Firecracker Baby Dragon
Firecracker Baby Dragon
Tornado
Bomber
Bomber Firecracker Baby Dragon Dark Prince
Bomber Firecracker Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Firecracker Tornado Bomber Baby Dragon Dark Prince
Inferno Dragon
Firecracker Tornado Baby Dragon
Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Firecracker
Bomber
Firecracker
Firecracker
Dark Prince
Firecracker Tornado Baby Dragon
Firecracker Baby Dragon Dark Prince
Bomber Firecracker Baby Dragon
Tornado
Firecracker Dark Prince
Firecracker Tornado Baby Dragon
Firecracker Tornado
Firecracker Tornado Baby Dragon Dark Prince
Inferno Dragon
Firecracker

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