My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rascals Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Zappies
Zap
Bomber Firecracker Zappies
Barbarian Barrel
Bomber Firecracker Rascals Bomb Tower Zappies
The Log
Bomber Firecracker Rascals Zappies
Earthquake
Bomber Firecracker Bomb Tower Zappies
Arrows
Bomber Firecracker Rascals Zappies
Royal Delivery
Bomber Firecracker Rascals Zappies
Fireball
Bomber Firecracker Rascals Bomb Tower Zappies
Poison
Bomber Firecracker Rascals Bomb Tower Zappies
Lightning
Bomb Tower
Rocket
Rascals Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Bomb Tower Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Tornado Bomb Tower Zappies Rascals Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Tornado Bomb Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Firecracker
Rascals Zappies Tornado Mega Knight
Rascals
Firecracker Zappies
Bomb Tower
Zappies
Firecracker Rascals Mega Knight
Tornado
Firecracker Mega Knight
Lightning
Mega Knight
Bomber Firecracker Zappies Tornado

Defense Synergies 1 10

Bomber
Tornado
Firecracker
Rascals Bomb Tower Zappies Tornado Mega Knight
Rascals
Firecracker Tornado
Bomb Tower
Tornado Firecracker
Zappies
Firecracker Tornado Mega Knight
Tornado
Bomb Tower Bomber Firecracker Rascals Zappies Mega Knight
Lightning
Mega Knight
Firecracker Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker Zappies
Bomb Tower Firecracker Rascals Zappies Mega Knight
Bomb Tower Tornado Mega Knight Bomber Rascals Zappies Lightning
Bomb Tower Firecracker Rascals Zappies Mega Knight
Lightning Bomber Firecracker Bomb Tower Tornado Mega Knight
Tornado Bomber Firecracker Rascals Bomb Tower Zappies Mega Knight
Tornado Lightning Firecracker Rascals Bomb Tower Zappies
Lightning Rascals Bomb Tower Mega Knight
Zappies Rascals Bomb Tower Tornado
Tornado Bomber Firecracker Rascals Zappies Mega Knight
Bomber Firecracker Rascals Bomb Tower Zappies Tornado Mega Knight
Firecracker Rascals Zappies Tornado
Bomb Tower Mega Knight Bomber Rascals Zappies Lightning
Bomber Bomb Tower Mega Knight Firecracker Rascals Zappies Tornado
Rascals Bomb Tower Zappies Mega Knight
Bomb Tower Tornado Rascals Zappies Lightning Mega Knight
Bomb Tower Mega Knight Bomber Firecracker Rascals Zappies Tornado
Bomb Tower Mega Knight Bomber Firecracker Rascals Zappies Tornado
Bomb Tower Tornado Bomber Firecracker Rascals Zappies Mega Knight
Bomb Tower Zappies Tornado
Bomber Rascals Mega Knight Firecracker Bomb Tower Zappies
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zappies
Bomber Firecracker Bomb Tower Lightning Mega Knight
Zappies Mega Knight Rascals Bomb Tower Lightning
Lightning Mega Knight Rascals Zappies Tornado
Rascals Zappies Mega Knight
Firecracker Rascals Bomb Tower Zappies Tornado
Rascals Bomb Tower Zappies Lightning
Mega Knight Rascals Bomb Tower Zappies
Lightning Mega Knight Firecracker Bomb Tower Zappies Tornado
Zappies
Mega Knight Rascals Bomb Tower Zappies
Lightning Mega Knight Tornado
Rascals Lightning Mega Knight Bomb Tower Zappies
Bomber Firecracker Rascals Bomb Tower Zappies Mega Knight
Rascals Zappies Bomber Firecracker Bomb Tower Tornado Lightning
Mega Knight Bomber Firecracker Rascals Bomb Tower Zappies
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Rascals
Firecracker Tornado
Lightning
Lightning Firecracker Rascals
Bomber Firecracker Mega Knight
Firecracker Tornado
Bomber Firecracker Tornado
Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Tornado
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Bomber Firecracker
Lightning Firecracker Mega Knight
Lightning Tornado
Bomber Lightning
Lightning Bomber Firecracker Mega Knight
Lightning Bomber Firecracker Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Bomber Mega Knight
Firecracker Tornado Lightning
Lightning Tornado Mega Knight
Lightning Firecracker Tornado
Lightning Firecracker Tornado
Lightning Firecracker Zappies
Lightning
Lightning Bomber Mega Knight
Lightning Firecracker Zappies
Mega Knight
Firecracker Lightning
Lightning Zappies
Lightning Firecracker Zappies Tornado
Lightning Firecracker Rascals Mega Knight
Bomber Firecracker Lightning
Lightning Tornado
Firecracker Mega Knight
Firecracker Rascals Zappies Tornado Lightning
Firecracker Zappies Tornado Lightning
Lightning Firecracker Tornado Mega Knight
Lightning Firecracker Mega Knight

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