My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rascals Royal Giant Furnace Baby Dragon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Furnace Baby Dragon
Zap
Bomber Firecracker Royal Giant Furnace
Barbarian Barrel
Bomber Firecracker Rascals Furnace Royal Ghost
The Log
Bomber Firecracker Rascals Royal Giant Furnace
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Rascals Furnace
Royal Delivery
Bomber Firecracker Rascals Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Bomber Firecracker Rascals Furnace Baby Dragon
Poison
Bomber Firecracker Rascals Furnace
Lightning
Furnace Baby Dragon
Rocket
Rascals Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Furnace Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Royal Ghost Furnace Baby Dragon Rascals Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Royal Ghost Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Baby Dragon P.E.K.K.A
Firecracker
Royal Giant Rascals Baby Dragon P.E.K.K.A
Rascals
Firecracker Baby Dragon
Royal Giant
Bomber Firecracker Furnace Baby Dragon Royal Ghost
Furnace
Royal Giant Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Bomber Firecracker Rascals Royal Giant Furnace P.E.K.K.A
P.E.K.K.A
Bomber Firecracker Furnace Baby Dragon
Royal Ghost
Royal Giant Furnace

Defense Synergies 0 9

Bomber
P.E.K.K.A Royal Ghost
Firecracker
Rascals Baby Dragon P.E.K.K.A
Rascals
Firecracker Baby Dragon
Royal Giant
Furnace
Baby Dragon Royal Ghost
Baby Dragon
Firecracker Rascals Furnace P.E.K.K.A
P.E.K.K.A
Bomber Firecracker Baby Dragon
Royal Ghost
Bomber Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Baby Dragon
P.E.K.K.A Bomber Firecracker Rascals Furnace
Furnace P.E.K.K.A Bomber Rascals
P.E.K.K.A Bomber Firecracker Rascals Furnace
Bomber Firecracker P.E.K.K.A
Bomber Firecracker Rascals Furnace Baby Dragon Royal Ghost
Furnace Firecracker Rascals Baby Dragon
Rascals Baby Dragon P.E.K.K.A
P.E.K.K.A Rascals Furnace
Bomber Firecracker Rascals Royal Ghost
Bomber Firecracker Rascals Furnace Baby Dragon Royal Ghost
Firecracker Rascals Furnace Baby Dragon
Furnace P.E.K.K.A Bomber Rascals
Bomber Firecracker Rascals Furnace Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Rascals Furnace
Rascals Furnace P.E.K.K.A
Bomber Firecracker Rascals Furnace P.E.K.K.A
Bomber Firecracker Rascals Furnace Baby Dragon Royal Ghost
Furnace Baby Dragon Bomber Firecracker Rascals Royal Ghost
P.E.K.K.A
Bomber Rascals Royal Ghost Firecracker Furnace Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace P.E.K.K.A Royal Ghost
Bomber Firecracker Baby Dragon Royal Ghost
P.E.K.K.A Rascals Furnace
P.E.K.K.A Rascals
P.E.K.K.A Rascals
Firecracker Furnace Rascals Baby Dragon
Rascals P.E.K.K.A Furnace
P.E.K.K.A Rascals
P.E.K.K.A Firecracker Baby Dragon
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A
Rascals P.E.K.K.A
Bomber Firecracker Rascals Furnace Baby Dragon
Rascals Bomber Firecracker Furnace Baby Dragon P.E.K.K.A
Bomber Firecracker Rascals Baby Dragon P.E.K.K.A Royal Ghost
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Baby Dragon Royal Ghost
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker Rascals
Bomber Firecracker Furnace Baby Dragon
Firecracker Furnace Baby Dragon
Bomber Firecracker Furnace Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon
Bomber Firecracker Furnace Baby Dragon
Firecracker Furnace Baby Dragon
Bomber
Bomber Firecracker Baby Dragon
Bomber Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Bomber Furnace Baby Dragon
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon
Firecracker
Bomber
Firecracker
P.E.K.K.A
Firecracker
Firecracker Baby Dragon
Firecracker Rascals Baby Dragon
Bomber Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Rascals Baby Dragon
Firecracker
Firecracker Baby Dragon Royal Ghost

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