My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Balloon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Balloon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Heal Spirit Hunter Royal Ghost Magic Archer
The Log
Bomber Heal Spirit Hunter
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Heal Spirit Hunter Balloon Royal Ghost Magic Archer
Fireball
Bomber Hunter Balloon Magic Archer
Poison
Bomber Hunter Balloon Magic Archer
Lightning
Hunter Balloon Magic Archer
Rocket
Hunter Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Freeze Hunter Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Royal Delivery Royal Ghost Freeze Hunter Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Royal Delivery Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit
Royal Delivery
Heal Spirit
Balloon Bomber Hunter
Freeze
Balloon
Hunter
Heal Spirit Balloon
Balloon
Heal Spirit Freeze Hunter Royal Ghost Magic Archer
Royal Ghost
Balloon Magic Archer
Magic Archer
Balloon Royal Ghost

Defense Synergies 0 6

Bomber
Royal Ghost
Royal Delivery
Freeze Hunter Royal Ghost Magic Archer
Heal Spirit
Freeze
Royal Delivery Hunter
Hunter
Royal Delivery Freeze
Balloon
Royal Ghost
Bomber Royal Delivery
Magic Archer
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Hunter Royal Delivery
Hunter Bomber Royal Delivery Freeze
Hunter
Bomber Royal Delivery
Royal Delivery Freeze Bomber Hunter Royal Ghost Magic Archer
Hunter Royal Delivery Freeze Magic Archer
Magic Archer
Hunter
Bomber Royal Delivery Hunter Royal Ghost
Bomber Royal Delivery Freeze Hunter Royal Ghost Magic Archer
Hunter Royal Delivery Magic Archer
Hunter Bomber Royal Delivery Freeze
Bomber Royal Delivery Freeze Hunter Royal Ghost Magic Archer
Hunter
Royal Delivery Freeze Hunter
Bomber Royal Delivery Hunter
Royal Delivery Bomber Hunter Royal Ghost Magic Archer
Royal Delivery Freeze Hunter Bomber Royal Ghost Magic Archer
Hunter
Bomber Royal Ghost Royal Delivery Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Royal Ghost
Royal Delivery Bomber Hunter Royal Ghost Magic Archer
Royal Delivery Hunter
Hunter Royal Delivery
Royal Delivery Hunter
Royal Delivery Freeze Hunter Magic Archer
Royal Delivery Hunter
Royal Delivery Hunter
Royal Delivery Freeze Magic Archer
Royal Delivery
Hunter
Royal Delivery
Royal Delivery Hunter
Bomber Magic Archer
Bomber Royal Delivery Freeze Hunter Magic Archer
Bomber Royal Delivery Freeze Hunter Royal Ghost Magic Archer
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Freeze
Bomber Magic Archer
Freeze Hunter Magic Archer
Bomber Magic Archer
Freeze Hunter Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Freeze Magic Archer
Magic Archer
Bomber Hunter Magic Archer
Magic Archer
Freeze
Bomber
Bomber Hunter Magic Archer
Bomber Magic Archer
Magic Archer
Freeze Bomber Hunter Magic Archer
Hunter Royal Ghost Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Freeze
Bomber Hunter Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Hunter Magic Archer
Freeze
Hunter Magic Archer
Bomber Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Royal Ghost Magic Archer

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