My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Baby Dragon Balloon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Balloon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards Balloon Mighty Miner
Giant Snowball
Bomber Goblin Hut Guards Baby Dragon Balloon Lumberjack Mighty Miner
Zap
Bomber Goblin Hut Guards Balloon Mighty Miner
Barbarian Barrel
Bomber Goblin Hut Guards Lumberjack
The Log
Bomber Goblin Hut Guards Lumberjack
Earthquake
Bomber Goblin Hut Guards
Arrows
Bomber Goblin Hut Guards
Royal Delivery
Bomber Goblin Hut Guards Baby Dragon Balloon Lumberjack
Fireball
Bomber Goblin Hut Baby Dragon Balloon Lumberjack Mighty Miner
Poison
Bomber Goblin Hut Guards Balloon
Lightning
Goblin Hut Baby Dragon Balloon Lumberjack Mighty Miner
Rocket
Goblin Hut Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Baby Dragon Lumberjack Mighty Miner Giant Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Guards Baby Dragon Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Baby Dragon Lumberjack
Giant
Bomber Goblin Hut Guards Baby Dragon Balloon Lumberjack
Goblin Hut
Giant Baby Dragon Balloon Lumberjack
Guards
Giant Lumberjack
Baby Dragon
Bomber Giant Goblin Hut Balloon Lumberjack
Balloon
Lumberjack Giant Goblin Hut Baby Dragon
Lumberjack
Balloon Bomber Giant Goblin Hut Guards Baby Dragon
Mighty Miner

Defense Synergies 0 6

Bomber
Guards
Giant
Goblin Hut
Baby Dragon Lumberjack
Guards
Bomber Baby Dragon Lumberjack
Baby Dragon
Goblin Hut Guards Lumberjack
Balloon
Lumberjack
Goblin Hut Guards Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut Baby Dragon
Lumberjack Goblin Hut
Goblin Hut Lumberjack Bomber
Goblin Hut Lumberjack Guards
Bomber Lumberjack
Bomber Guards Baby Dragon Lumberjack
Goblin Hut Baby Dragon
Baby Dragon
Mighty Miner Goblin Hut Lumberjack
Guards Bomber Lumberjack
Guards Bomber Goblin Hut Baby Dragon Lumberjack
Goblin Hut Baby Dragon
Goblin Hut Lumberjack Bomber Guards
Bomber Goblin Hut Guards Baby Dragon Lumberjack
Goblin Hut Lumberjack
Goblin Hut Lumberjack
Bomber Goblin Hut Lumberjack
Bomber Goblin Hut Guards Baby Dragon Lumberjack
Baby Dragon Bomber Goblin Hut Guards Lumberjack
Goblin Hut Lumberjack
Bomber Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblin Hut
Bomber Baby Dragon Lumberjack
Guards Lumberjack Goblin Hut
Guards Lumberjack
Goblin Hut Guards Lumberjack Mighty Miner
Goblin Hut Baby Dragon
Guards Goblin Hut Lumberjack
Mighty Miner Lumberjack
Goblin Hut Baby Dragon
Goblin Hut Guards
Goblin Hut Guards Lumberjack
Guards
Guards Lumberjack
Bomber Baby Dragon
Goblin Hut Guards Bomber Baby Dragon Lumberjack Mighty Miner
Bomber Goblin Hut Baby Dragon Mighty Miner
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Guards
Bomber Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Guards Lumberjack
Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Bomber Goblin Hut Baby Dragon
Goblin Hut Baby Dragon
Bomber
Bomber Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Goblin Hut Guards
Bomber
Mighty Miner
Goblin Hut Guards
Baby Dragon
Baby Dragon Lumberjack
Bomber Baby Dragon
Guards Baby Dragon
Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: