My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Gang Barbarians Musketeer Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Goblin Gang Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Barbarians Musketeer Battle Ram Goblin Barrel Skeleton Army
The Log
Bomber Goblin Gang Barbarians Musketeer Battle Ram Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Gang Barbarians Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Gang Barbarians Musketeer Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomber Goblin Gang Barbarians Musketeer Battle Ram Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Goblin Gang Barbarians Musketeer Skeleton Army
Lightning
Musketeer Battle Ram Baby Dragon
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Goblin Barrel Skeleton Army Musketeer Battle Ram Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Baby Dragon
Goblin Gang
Goblin Barrel Battle Ram Baby Dragon
Barbarians
Musketeer
Battle Ram Baby Dragon
Battle Ram
Bomber Goblin Gang Musketeer Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Battle Ram Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Goblin Gang Musketeer Battle Ram Goblin Barrel

Defense Synergies 1 5

Bomber
Goblin Gang
Musketeer Barbarians Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Musketeer
Goblin Gang Skeleton Army Baby Dragon
Battle Ram
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Musketeer
Baby Dragon
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon
Barbarians Skeleton Army Goblin Gang Musketeer
Goblin Gang Barbarians Skeleton Army Bomber Musketeer
Barbarians Skeleton Army Goblin Gang Musketeer
Bomber Barbarians Skeleton Army
Goblin Gang Skeleton Army Bomber Musketeer Baby Dragon
Musketeer Goblin Gang Baby Dragon
Barbarians Musketeer Baby Dragon
Barbarians Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Bomber Barbarians Musketeer
Goblin Gang Barbarians Skeleton Army Bomber Musketeer Baby Dragon
Musketeer Goblin Gang Baby Dragon
Barbarians Skeleton Army Bomber Goblin Gang Musketeer
Bomber Skeleton Army Goblin Gang Barbarians Baby Dragon
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang
Barbarians Bomber Goblin Gang Musketeer Skeleton Army
Bomber Goblin Gang Barbarians Musketeer Skeleton Army Baby Dragon
Baby Dragon Bomber Barbarians Musketeer
Barbarians Musketeer
Bomber Goblin Gang Skeleton Army Barbarians Musketeer Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army
Bomber Goblin Gang Musketeer Baby Dragon
Goblin Gang Barbarians Skeleton Army Musketeer
Goblin Gang Skeleton Army Barbarians Musketeer
Barbarians Goblin Gang Musketeer Skeleton Army
Goblin Gang Musketeer Baby Dragon
Goblin Gang Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army
Barbarians Skeleton Army Baby Dragon
Goblin Gang Barbarians Musketeer Skeleton Army
Barbarians Musketeer
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang
Bomber Barbarians Musketeer Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army Bomber Musketeer Baby Dragon
Bomber Barbarians Musketeer Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Barbarians Musketeer
Bomber Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon
Baby Dragon
Goblin Gang Musketeer
Musketeer
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber
Bomber Musketeer Baby Dragon
Bomber Baby Dragon
Musketeer Baby Dragon
Musketeer
Barbarians Musketeer Baby Dragon
Bomber Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Bomber Musketeer
Goblin Gang Barbarians Musketeer Skeleton Army
Musketeer Baby Dragon
Goblin Gang Musketeer Baby Dragon
Bomber Musketeer Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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