My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Battle Ram
Giant Snowball
Bomber Goblin Gang Barbarians Royal Recruits Battle Ram
Zap
Bomber Goblin Gang Battle Ram
Barbarian Barrel
Bomber Goblin Gang Barbarians Royal Recruits Valkyrie Battle Ram Wizard
The Log
Bomber Goblin Gang Barbarians Royal Recruits Battle Ram
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Goblin Gang Royal Recruits
Royal Delivery
Bomber Goblin Gang Barbarians Royal Recruits Valkyrie Battle Ram Wizard
Fireball
Bomber Goblin Gang Barbarians Battle Ram Wizard
Poison
Bomber Goblin Gang Barbarians Royal Recruits Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Valkyrie Battle Ram Barbarians Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Valkyrie Battle Ram
Goblin Gang
Royal Recruits Valkyrie Battle Ram
Barbarians
Royal Recruits
Bomber Goblin Gang Battle Ram
Fireball
Battle Ram
Valkyrie
Bomber Goblin Gang Battle Ram Wizard
Battle Ram
Bomber Goblin Gang Royal Recruits Fireball Valkyrie
Wizard
Valkyrie

Defense Synergies 0 7

Bomber
Royal Recruits Valkyrie
Goblin Gang
Barbarians Royal Recruits Valkyrie
Barbarians
Goblin Gang
Royal Recruits
Bomber Goblin Gang
Fireball
Valkyrie
Valkyrie
Bomber Goblin Gang Fireball Wizard
Battle Ram
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Fireball Valkyrie Wizard
Barbarians Goblin Gang Royal Recruits Valkyrie
Goblin Gang Barbarians Bomber Royal Recruits Valkyrie
Barbarians Royal Recruits Goblin Gang Valkyrie
Bomber Barbarians Royal Recruits Fireball Valkyrie
Goblin Gang Fireball Bomber Valkyrie
Goblin Gang Fireball Wizard
Barbarians Royal Recruits Fireball Valkyrie
Barbarians Goblin Gang Royal Recruits
Goblin Gang Bomber Barbarians Royal Recruits Valkyrie
Goblin Gang Barbarians Valkyrie Bomber Royal Recruits Fireball Wizard
Goblin Gang Fireball Wizard
Barbarians Royal Recruits Bomber Goblin Gang Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Goblin Gang Barbarians Royal Recruits
Barbarians Royal Recruits Goblin Gang
Barbarians Goblin Gang Royal Recruits Fireball
Barbarians Wizard Bomber Goblin Gang Royal Recruits Fireball Valkyrie
Fireball Bomber Goblin Gang Barbarians Royal Recruits Valkyrie Wizard
Valkyrie Wizard Bomber Barbarians Royal Recruits Fireball
Barbarians Royal Recruits
Bomber Goblin Gang Royal Recruits Valkyrie Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Valkyrie Fireball
Fireball Bomber Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Royal Recruits Valkyrie
Goblin Gang Royal Recruits Valkyrie Barbarians Fireball
Barbarians Royal Recruits Goblin Gang Valkyrie
Fireball Wizard Goblin Gang
Goblin Gang Royal Recruits Barbarians Fireball Valkyrie
Barbarians Royal Recruits Valkyrie
Royal Recruits Barbarians Fireball Valkyrie
Royal Recruits Goblin Gang Barbarians
Barbarians Royal Recruits Valkyrie
Royal Recruits Barbarians Fireball Valkyrie
Barbarians Royal Recruits Goblin Gang Fireball Valkyrie Wizard
Royal Recruits Wizard Bomber Barbarians Fireball Valkyrie
Goblin Gang Barbarians Royal Recruits Bomber Fireball Valkyrie
Valkyrie Bomber Barbarians Royal Recruits Fireball Wizard
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie
Fireball
Fireball
Barbarians Royal Recruits Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard
Bomber Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Royal Recruits Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Royal Recruits Fireball
Bomber Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Barbarians Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Royal Recruits
Goblin Gang Royal Recruits Fireball
Fireball
Royal Recruits Fireball
Fireball Wizard

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