My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bomber Goblin Gang Hog Rider Skeleton Army Witch
Zap
Bomber Goblin Gang Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Hunter Witch Giant Skeleton
The Log
Bomber Goblin Gang Hog Rider Skeleton Army Hunter Witch Giant Skeleton
Earthquake
Bomber Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Hog Rider Skeleton Army Hunter Witch Giant Skeleton
Fireball
Bomber Goblin Gang Hog Rider Skeleton Army Hunter Witch
Poison
Bomber Goblin Gang Skeleton Army Hunter Witch
Lightning
Hunter Witch
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Army Fireball Hog Rider Hunter Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Fireball
Hog Rider
Hog Rider
Goblin Gang Fireball Bomber Hunter Witch Giant Skeleton
Skeleton Army
Hunter
Hog Rider Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Goblin Gang Hog Rider Hunter Witch

Defense Synergies 0 5

Bomber
Goblin Gang
Skeleton Army Giant Skeleton
Fireball
Hog Rider
Skeleton Army
Goblin Gang Giant Skeleton
Hunter
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Skeleton Army Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Skeleton Army Hunter Goblin Gang Witch
Goblin Gang Skeleton Army Hunter Witch Bomber Giant Skeleton
Skeleton Army Hunter Witch Goblin Gang
Bomber Fireball Skeleton Army Giant Skeleton
Goblin Gang Fireball Skeleton Army Bomber Hunter
Hunter Goblin Gang Fireball Witch
Fireball Giant Skeleton
Hunter Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Hunter Giant Skeleton
Goblin Gang Skeleton Army Witch Bomber Fireball Hunter Giant Skeleton
Hunter Goblin Gang Fireball Witch
Skeleton Army Hunter Bomber Goblin Gang Fireball Witch Giant Skeleton
Bomber Fireball Skeleton Army Goblin Gang Hunter Witch
Skeleton Army Goblin Gang Hunter
Skeleton Army Goblin Gang Fireball Hunter
Bomber Goblin Gang Fireball Skeleton Army Hunter Witch
Fireball Bomber Goblin Gang Skeleton Army Hunter Witch
Hunter Witch Bomber Fireball Giant Skeleton
Hunter
Bomber Goblin Gang Skeleton Army Fireball Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Witch Giant Skeleton
Fireball Bomber Goblin Gang Hunter
Goblin Gang Skeleton Army Giant Skeleton Hunter Witch
Goblin Gang Skeleton Army Hunter Giant Skeleton Fireball
Giant Skeleton Goblin Gang Skeleton Army Hunter Witch
Fireball Goblin Gang Hunter Witch
Goblin Gang Skeleton Army Fireball Hunter Witch Giant Skeleton
Giant Skeleton Skeleton Army Hunter
Giant Skeleton Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Hunter Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Fireball Hunter Witch
Bomber Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bomber Fireball Hunter Giant Skeleton
Bomber Fireball Hunter Witch Giant Skeleton
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball
Fireball Hunter Witch
Bomber Witch
Fireball Hunter
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter Witch
Fireball
Fireball
Bomber
Bomber Fireball Hunter
Bomber Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Bomber Fireball Hunter Witch
Witch
Fireball Hunter Witch
Fireball Witch
Fireball
Fireball Hunter Witch
Fireball Witch
Fireball
Bomber Fireball Hunter
Fireball
Giant Skeleton
Fireball
Goblin Gang Fireball Skeleton Army Witch
Fireball Hunter Witch
Fireball
Fireball Goblin Gang Hunter
Bomber Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton
Fireball

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