My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Skeleton Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Clone Giant Skeleton Bandit
Giant Snowball
Bomber Goblin Gang Clone
Zap
Bomber Goblin Gang Firecracker Clone Bandit
Barbarian Barrel
Bomber Goblin Gang Firecracker Clone Giant Skeleton Bandit Magic Archer
The Log
Bomber Goblin Gang Firecracker Clone Giant Skeleton Bandit
Earthquake
Bomber Goblin Gang Firecracker Clone
Arrows
Bomber Goblin Gang Firecracker Clone
Royal Delivery
Bomber Goblin Gang Firecracker Clone Giant Skeleton Bandit Magic Archer
Fireball
Bomber Goblin Gang Firecracker Clone Bandit Magic Archer
Poison
Bomber Goblin Gang Firecracker Clone Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Clone Bandit Magic Archer Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Clone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Bandit
Goblin Gang
Firecracker Clone Giant Skeleton Bandit
Firecracker
Goblin Gang Giant Skeleton Bandit
Clone
Giant Skeleton Goblin Gang Magic Archer
Giant Skeleton
Clone Bomber Goblin Gang Firecracker Bandit Magic Archer
Electro Giant
Bandit
Bomber Goblin Gang Firecracker Giant Skeleton Magic Archer
Magic Archer
Clone Giant Skeleton Bandit

Defense Synergies 0 10

Bomber
Electro Giant Bandit
Goblin Gang
Firecracker Giant Skeleton Bandit Magic Archer
Firecracker
Goblin Gang Giant Skeleton Bandit
Clone
Giant Skeleton
Goblin Gang Firecracker Magic Archer
Electro Giant
Bomber
Bandit
Bomber Goblin Gang Firecracker Magic Archer
Magic Archer
Goblin Gang Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Magic Archer
Goblin Gang Firecracker Bandit
Goblin Gang Bomber Giant Skeleton Bandit
Goblin Gang Firecracker Bandit
Bomber Firecracker Giant Skeleton
Goblin Gang Bomber Firecracker Bandit Magic Archer
Goblin Gang Firecracker Magic Archer
Giant Skeleton Electro Giant Bandit Magic Archer
Goblin Gang
Goblin Gang Bomber Firecracker Giant Skeleton Bandit
Goblin Gang Bomber Firecracker Giant Skeleton Electro Giant Bandit Magic Archer
Goblin Gang Firecracker Magic Archer
Bomber Goblin Gang Giant Skeleton Bandit
Bomber Goblin Gang Firecracker Magic Archer
Goblin Gang Bandit
Goblin Gang Electro Giant Bandit
Bomber Goblin Gang Firecracker
Bomber Goblin Gang Firecracker Bandit Magic Archer
Bomber Firecracker Giant Skeleton Bandit Magic Archer
Bomber Goblin Gang Firecracker Giant Skeleton Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Electro Giant Bandit
Bandit Bomber Goblin Gang Firecracker Magic Archer
Goblin Gang Giant Skeleton Bandit
Goblin Gang Giant Skeleton Bandit
Giant Skeleton Goblin Gang Bandit
Firecracker Electro Giant Goblin Gang Magic Archer
Goblin Gang Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Firecracker Bandit Magic Archer
Goblin Gang
Giant Skeleton
Giant Skeleton Electro Giant
Giant Skeleton Goblin Gang Bandit
Bomber Firecracker Electro Giant Magic Archer
Goblin Gang Electro Giant Bomber Firecracker Giant Skeleton Magic Archer
Bomber Firecracker Giant Skeleton Electro Giant Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton Bandit
Firecracker Bandit Magic Archer
Giant Skeleton Bandit Magic Archer
Firecracker Giant Skeleton
Bomber Firecracker Magic Archer
Firecracker Electro Giant Magic Archer
Bomber Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Goblin Gang
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Bomber Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Bomber
Bomber Firecracker Bandit Magic Archer
Bomber Firecracker Electro Giant Magic Archer
Giant Skeleton Magic Archer
Firecracker Electro Giant Bomber Magic Archer
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Electro Giant
Bomber Bandit Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Goblin Gang Bandit Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer
Bomber Firecracker Magic Archer
Giant Skeleton Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Giant Skeleton Electro Giant Bandit Magic Archer
Firecracker

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