My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram Prince Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Battle Ram Prince Bandit
Giant Snowball
Bomber Goblin Gang Battle Ram
Zap
Bomber Goblin Gang Firecracker Battle Ram Prince Bandit
Barbarian Barrel
Bomber Goblin Gang Firecracker Battle Ram Ice Wizard Bandit
The Log
Bomber Goblin Gang Firecracker Battle Ram Prince Bandit
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Battle Ram Prince Ice Wizard Bandit
Fireball
Bomber Goblin Gang Firecracker Battle Ram Ice Wizard Bandit
Poison
Bomber Goblin Gang Firecracker Ice Wizard
Lightning
Battle Ram Prince Ice Wizard Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Ice Wizard Bandit Battle Ram Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Prince Bandit Mega Knight
Goblin Gang
Firecracker Battle Ram Prince Bandit
Firecracker
Goblin Gang Battle Ram Prince Bandit Mega Knight
Battle Ram
Bandit Bomber Goblin Gang Firecracker
Prince
Mega Knight Bomber Goblin Gang Firecracker Ice Wizard
Ice Wizard
Prince Bandit
Bandit
Battle Ram Bomber Goblin Gang Firecracker Ice Wizard Mega Knight
Mega Knight
Prince Bomber Firecracker Bandit

Defense Synergies 0 13

Bomber
Bandit
Goblin Gang
Firecracker Prince Ice Wizard Bandit
Firecracker
Goblin Gang Prince Ice Wizard Bandit Mega Knight
Battle Ram
Prince
Goblin Gang Firecracker Ice Wizard
Ice Wizard
Goblin Gang Firecracker Prince Bandit Mega Knight
Bandit
Bomber Goblin Gang Firecracker Ice Wizard Mega Knight
Mega Knight
Firecracker Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Goblin Gang Firecracker Prince Ice Wizard Bandit Mega Knight
Goblin Gang Prince Mega Knight Bomber Ice Wizard Bandit
Prince Goblin Gang Firecracker Ice Wizard Bandit Mega Knight
Bomber Firecracker Prince Mega Knight
Goblin Gang Bomber Firecracker Ice Wizard Bandit Mega Knight
Goblin Gang Firecracker Ice Wizard
Bandit Mega Knight
Goblin Gang Prince Ice Wizard
Goblin Gang Bomber Firecracker Prince Ice Wizard Bandit Mega Knight
Goblin Gang Ice Wizard Bomber Firecracker Bandit Mega Knight
Goblin Gang Firecracker Ice Wizard
Prince Mega Knight Bomber Goblin Gang Ice Wizard Bandit
Bomber Mega Knight Goblin Gang Firecracker Prince
Goblin Gang Prince Bandit Mega Knight
Goblin Gang Prince Bandit Mega Knight
Mega Knight Bomber Goblin Gang Firecracker Prince
Mega Knight Bomber Goblin Gang Firecracker Prince Ice Wizard Bandit
Bomber Firecracker Ice Wizard Bandit Mega Knight
Prince
Bomber Goblin Gang Mega Knight Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Bandit
Bandit Bomber Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Bandit Mega Knight Prince
Goblin Gang Prince Mega Knight Bandit
Goblin Gang Prince Bandit Mega Knight
Firecracker Goblin Gang Ice Wizard
Goblin Gang Prince Ice Wizard Bandit
Mega Knight Prince
Mega Knight Firecracker Prince Bandit
Goblin Gang
Mega Knight Prince
Mega Knight Prince
Prince Mega Knight Goblin Gang Bandit
Bomber Firecracker Mega Knight
Goblin Gang Bomber Firecracker Prince
Mega Knight Bomber Firecracker Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Ice Wizard Bandit
Bandit
Firecracker Prince
Bomber Firecracker Mega Knight
Firecracker Ice Wizard
Bomber Firecracker
Firecracker Ice Wizard
Firecracker Bandit
Goblin Gang Prince
Firecracker Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Bomber Firecracker Bandit
Firecracker Bandit Mega Knight
Bomber
Bomber Firecracker Prince Bandit Mega Knight
Bomber Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Bomber Ice Wizard Mega Knight
Firecracker Ice Wizard Bandit
Prince Bandit Mega Knight
Firecracker Bandit
Firecracker Ice Wizard
Firecracker
Bomber Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Goblin Gang Prince Bandit
Firecracker Ice Wizard
Goblin Gang Firecracker Prince Mega Knight
Bomber Firecracker
Firecracker Prince Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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