My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Mega Minion Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem
Giant Snowball
Bomber Goblin Gang Mega Minion
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker Tesla Elixir Golem
The Log
Bomber Goblin Gang Firecracker Elixir Golem
Earthquake
Bomber Goblin Gang Firecracker Tesla Elixir Golem
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Mega Minion Elixir Golem
Fireball
Bomber Goblin Gang Firecracker Tesla Mega Minion Elixir Golem
Poison
Bomber Goblin Gang Firecracker Mega Minion Elixir Golem
Lightning
Tesla Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Mega Minion Earthquake Elixir Golem Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mega Knight
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Mega Minion Earthquake Mega Knight
Tesla
Mega Minion
Firecracker Elixir Golem Mega Knight
Earthquake
Elixir Golem Firecracker Mega Knight
Elixir Golem
Firecracker Earthquake Bomber Goblin Gang Mega Minion
Mega Knight
Bomber Firecracker Mega Minion Earthquake

Defense Synergies 1 10

Bomber
Tesla
Goblin Gang
Tesla Firecracker
Firecracker
Goblin Gang Tesla Mega Minion Earthquake Mega Knight
Tesla
Goblin Gang Bomber Firecracker Mega Minion Earthquake
Mega Minion
Firecracker Tesla Mega Knight
Earthquake
Firecracker Tesla Mega Knight
Elixir Golem
Mega Knight
Firecracker Mega Minion Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Firecracker Tesla Mega Minion
Goblin Gang Firecracker Tesla Mega Minion Mega Knight
Goblin Gang Tesla Mega Knight Bomber Mega Minion
Tesla Goblin Gang Firecracker Mega Minion Mega Knight
Bomber Firecracker Earthquake Mega Knight
Goblin Gang Bomber Firecracker Tesla Mega Minion Earthquake Mega Knight
Tesla Mega Minion Goblin Gang Firecracker
Earthquake Tesla Mega Knight
Tesla Goblin Gang
Goblin Gang Bomber Firecracker Tesla Mega Knight
Goblin Gang Bomber Firecracker Tesla Mega Minion Earthquake Mega Knight
Tesla Mega Minion Goblin Gang Firecracker
Tesla Mega Knight Bomber Goblin Gang Earthquake
Bomber Mega Knight Goblin Gang Firecracker Tesla Mega Minion Earthquake
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bomber Goblin Gang Firecracker
Tesla Mega Knight Bomber Goblin Gang Firecracker Mega Minion
Earthquake Bomber Firecracker Tesla Mega Minion Mega Knight
Tesla
Bomber Goblin Gang Mega Knight Firecracker Tesla Earthquake
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Bomber Goblin Gang Firecracker Tesla Mega Minion Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mega Knight Tesla
Goblin Gang Tesla Mega Knight
Firecracker Goblin Gang Tesla
Goblin Gang Tesla Mega Minion
Mega Knight Tesla
Mega Knight Firecracker Mega Minion
Goblin Gang Tesla Mega Minion
Mega Knight Tesla Mega Minion
Mega Knight
Mega Knight Goblin Gang Tesla
Bomber Firecracker Tesla Mega Knight
Goblin Gang Tesla Bomber Firecracker Mega Minion
Mega Knight Bomber Firecracker Tesla Mega Minion Earthquake
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Bomber Firecracker Earthquake Mega Knight
Firecracker Mega Minion
Bomber Firecracker Earthquake
Earthquake Firecracker
Firecracker
Goblin Gang
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Bomber Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Bomber
Bomber Firecracker Mega Minion Earthquake Mega Knight
Bomber Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Firecracker Earthquake Bomber Mega Knight
Mega Minion
Firecracker Earthquake
Mega Knight
Firecracker
Firecracker
Firecracker Mega Minion
Mega Minion
Bomber Earthquake Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake
Earthquake Goblin Gang
Firecracker Mega Minion
Goblin Gang Firecracker Mega Minion Mega Knight
Bomber Firecracker Earthquake
Firecracker Mega Minion Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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