My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Bomber Goblin Gang Witch Princess
Zap
Bomber Goblin Gang Firecracker Witch Princess
Barbarian Barrel
Bomber Goblin Gang Firecracker Elite Barbarians Witch Princess
The Log
Bomber Goblin Gang Firecracker Elite Barbarians Witch Princess
Earthquake
Bomber Goblin Gang Firecracker Witch
Arrows
Bomber Goblin Gang Firecracker Witch Princess
Royal Delivery
Bomber Goblin Gang Firecracker Elite Barbarians Witch Princess
Fireball
Bomber Goblin Gang Firecracker Elite Barbarians Witch Princess
Poison
Bomber Goblin Gang Firecracker Witch Princess
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Princess Witch Elite Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Mega Knight
Goblin Gang
Firecracker Golem Princess
Firecracker
Goblin Gang Elite Barbarians Golem Princess Mega Knight
Elite Barbarians
Bomber Firecracker Mega Knight
Witch
Golem Mega Knight
Golem
Bomber Goblin Gang Firecracker Witch
Princess
Goblin Gang Firecracker Mega Knight
Mega Knight
Bomber Firecracker Elite Barbarians Witch Princess

Defense Synergies 0 7

Bomber
Goblin Gang
Firecracker Princess
Firecracker
Goblin Gang Princess Mega Knight
Elite Barbarians
Mega Knight
Witch
Mega Knight
Golem
Princess
Goblin Gang Firecracker Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Bomber Elite Barbarians
Elite Barbarians Witch Goblin Gang Firecracker Mega Knight
Bomber Firecracker Elite Barbarians Princess Mega Knight
Goblin Gang Bomber Firecracker Mega Knight
Goblin Gang Firecracker Witch Princess
Mega Knight
Witch Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Bomber Firecracker Mega Knight
Goblin Gang Witch Bomber Firecracker Princess Mega Knight
Goblin Gang Firecracker Witch Princess
Mega Knight Bomber Goblin Gang Elite Barbarians Witch
Bomber Mega Knight Goblin Gang Firecracker Witch Princess
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Mega Knight
Mega Knight Bomber Goblin Gang Firecracker Elite Barbarians Witch
Mega Knight Bomber Goblin Gang Firecracker Elite Barbarians Witch
Witch Bomber Firecracker Princess Mega Knight
Elite Barbarians
Bomber Goblin Gang Mega Knight Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Witch
Bomber Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Mega Knight Elite Barbarians Witch
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Witch Mega Knight
Firecracker Goblin Gang Witch Princess
Goblin Gang Elite Barbarians Witch
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Witch
Witch Goblin Gang
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Witch
Bomber Firecracker Witch Princess Mega Knight
Goblin Gang Elite Barbarians Witch Bomber Firecracker
Mega Knight Bomber Firecracker Elite Barbarians Witch Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Bomber Firecracker Mega Knight
Firecracker Witch Princess
Bomber Firecracker Witch Princess
Firecracker Princess
Firecracker
Goblin Gang Elite Barbarians
Firecracker Princess
Firecracker Princess
Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Firecracker Elite Barbarians
Bomber Firecracker Witch Princess
Firecracker Princess Mega Knight
Bomber
Bomber Firecracker Princess Mega Knight
Bomber Firecracker Witch Princess Mega Knight
Mega Knight
Princess
Firecracker Bomber Witch Princess Mega Knight
Witch
Firecracker Witch Princess
Witch Princess Mega Knight
Firecracker
Elite Barbarians Firecracker Witch Princess
Firecracker Witch
Elite Barbarians
Bomber Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Goblin Gang Witch Princess
Firecracker Witch Princess
Goblin Gang Firecracker Princess Mega Knight
Bomber Firecracker Princess
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess Mega Knight
Firecracker Mega Knight

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