My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Witch Royal Ghost Electro Wizard Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Phoenix Ram Rider
Giant Snowball
Bomber Goblin Gang Furnace Witch Ram Rider
Zap
Bomber Goblin Gang Furnace Witch Ram Rider
Barbarian Barrel
Bomber Goblin Gang Furnace Witch Royal Ghost Electro Wizard
The Log
Bomber Goblin Gang Furnace Witch Ram Rider
Earthquake
Bomber Goblin Gang Furnace Witch
Arrows
Bomber Goblin Gang Furnace Witch
Royal Delivery
Bomber Goblin Gang Witch Royal Ghost Electro Wizard Ram Rider
Fireball
Bomber Goblin Gang Furnace Witch Electro Wizard Ram Rider
Poison
Bomber Goblin Gang Furnace Witch Electro Wizard Phoenix
Lightning
Furnace Witch Electro Wizard Phoenix Ram Rider
Rocket
Furnace Witch Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Royal Ghost Furnace Electro Wizard Phoenix Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Royal Ghost Furnace

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider
Goblin Gang
Royal Ghost
Furnace
Royal Ghost Ram Rider
Witch
Royal Ghost Ram Rider
Royal Ghost
Goblin Gang Furnace Witch Electro Wizard Ram Rider
Electro Wizard
Royal Ghost Ram Rider
Phoenix
Ram Rider
Bomber Furnace Witch Royal Ghost Electro Wizard

Defense Synergies 0 10

Bomber
Royal Ghost Electro Wizard
Goblin Gang
Furnace Electro Wizard
Furnace
Goblin Gang Royal Ghost Electro Wizard
Witch
Royal Ghost Electro Wizard
Royal Ghost
Bomber Furnace Witch Electro Wizard
Electro Wizard
Bomber Goblin Gang Furnace Witch Royal Ghost Ram Rider
Phoenix
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Ram Rider
Goblin Gang Furnace Witch Electro Wizard Phoenix Ram Rider
Goblin Gang Furnace Witch Ram Rider Bomber Electro Wizard
Witch Goblin Gang Furnace Electro Wizard Phoenix Ram Rider
Bomber
Goblin Gang Bomber Furnace Royal Ghost Electro Wizard
Furnace Electro Wizard Ram Rider Goblin Gang Witch Phoenix
Electro Wizard Phoenix Ram Rider
Witch Goblin Gang Furnace Phoenix
Goblin Gang Bomber Royal Ghost Electro Wizard Phoenix
Goblin Gang Witch Electro Wizard Bomber Furnace Royal Ghost Ram Rider
Goblin Gang Furnace Witch Electro Wizard Phoenix Ram Rider
Furnace Bomber Goblin Gang Witch Electro Wizard Ram Rider
Bomber Goblin Gang Furnace Witch Royal Ghost Electro Wizard
Goblin Gang Furnace Electro Wizard Phoenix Ram Rider
Goblin Gang Furnace Electro Wizard Ram Rider
Bomber Goblin Gang Furnace Witch Electro Wizard
Bomber Goblin Gang Furnace Witch Royal Ghost Electro Wizard Ram Rider
Furnace Witch Bomber Royal Ghost Electro Wizard Ram Rider
Electro Wizard Phoenix Ram Rider
Bomber Goblin Gang Royal Ghost Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch Royal Ghost Electro Wizard
Electro Wizard Bomber Goblin Gang Royal Ghost Phoenix
Goblin Gang Furnace Witch Electro Wizard Ram Rider
Goblin Gang Electro Wizard Phoenix Ram Rider
Goblin Gang Witch Phoenix Ram Rider
Furnace Goblin Gang Witch Electro Wizard Ram Rider
Goblin Gang Furnace Witch Electro Wizard Phoenix Ram Rider
Phoenix
Electro Wizard Witch Phoenix
Witch Goblin Gang Phoenix
Witch Phoenix
Electro Wizard Phoenix
Goblin Gang Witch Ram Rider
Bomber Furnace Witch
Goblin Gang Witch Electro Wizard Phoenix Bomber Furnace
Bomber Witch Royal Ghost Electro Wizard Phoenix
Bomber Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Electro Wizard Ram Rider
Bomber Furnace
Furnace Witch Ram Rider
Bomber Furnace Witch
Ram Rider
Ram Rider
Goblin Gang Electro Wizard
Electro Wizard Ram Rider
Furnace
Bomber Furnace Witch
Furnace
Bomber
Bomber Electro Wizard
Bomber Witch
Bomber Furnace Witch
Witch
Witch Royal Ghost Electro Wizard Ram Rider
Witch Ram Rider
Furnace Witch Electro Wizard
Electro Wizard Witch
Bomber
Electro Wizard
Electro Wizard Goblin Gang Witch
Witch Electro Wizard Ram Rider
Goblin Gang Electro Wizard
Bomber
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Royal Ghost Electro Wizard

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