My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Wizard
Fireball
Bomber Goblin Gang Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Ice Golem Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Ice Golem The Log Goblin Gang Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Ice Golem The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Mega Knight
Goblin Gang
Ice Golem Mirror
Ice Golem
Goblin Gang Bomber
Wizard
Mega Knight
Mirror
The Log Goblin Gang
The Log
Mirror Mega Knight
Mega Knight
Bomber Wizard The Log
Goblinstein

Defense Synergies 1 12

Bomber
Ice Golem The Log
Goblin Gang
Ice Golem Mirror The Log
Ice Golem
Bomber Goblin Gang Wizard The Log Mega Knight
Wizard
Ice Golem The Log Mega Knight
Mirror
Goblin Gang The Log Mega Knight
The Log
Bomber Goblin Gang Ice Golem Wizard Mirror Mega Knight
Mega Knight
Ice Golem Wizard Mirror The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Wizard The Log
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber
Goblin Gang Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Bomber Mega Knight
Goblin Gang Wizard
Ice Golem The Log Mega Knight
Goblin Gang
Goblin Gang Bomber Ice Golem Mega Knight
Goblin Gang Bomber Ice Golem Wizard The Log Mega Knight
Goblin Gang Wizard
Mega Knight Bomber Goblin Gang Wizard The Log
Bomber Wizard Mega Knight Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Bomber Goblin Gang
Mega Knight Bomber Goblin Gang Wizard The Log
Wizard The Log Bomber Ice Golem Mega Knight
Bomber Goblin Gang Wizard Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem
Bomber Goblin Gang Ice Golem Wizard The Log Mega Knight
Goblin Gang Mega Knight Ice Golem The Log
Goblin Gang Mega Knight Ice Golem The Log
Goblin Gang Mega Knight
Wizard Goblin Gang Ice Golem
Goblin Gang Ice Golem
Mega Knight
Mega Knight Ice Golem The Log
Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang Ice Golem Wizard
Wizard Bomber Mega Knight
Goblin Gang Bomber Ice Golem The Log
Mega Knight Bomber Ice Golem Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Bomber Wizard The Log Mega Knight
Wizard Ice Golem
Bomber Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Goblin Gang
Wizard The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Bomber Wizard The Log
Wizard The Log Mega Knight
Bomber
Bomber Wizard The Log Mega Knight
Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Ice Golem The Log Bomber Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Ice Golem Wizard
Wizard
Bomber Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Bomber Ice Golem Wizard
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Wizard Mega Knight

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