My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Guards Skeleton Army
Giant Snowball
Bomber Goblin Gang Musketeer Guards Skeleton Army
Zap
Bomber Goblin Gang Guards Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Musketeer Goblin Cage Wizard Guards Skeleton Army
The Log
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Goblin Cage Guards Skeleton Army
Earthquake
Bomber Goblin Gang Goblin Cage Guards Skeleton Army
Arrows
Bomber Goblin Gang Guards Skeleton Army
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Goblin Cage Wizard Guards Skeleton Army
Fireball
Bomber Goblin Gang Musketeer Goblin Cage Wizard Skeleton Army
Poison
Bomber Goblin Gang Musketeer Goblin Cage Wizard Guards Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Goblin Cage Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Guards Skeleton Army Mini P.E.K.K.A Musketeer Goblin Cage Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Guards Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Goblin Cage
Goblin Gang
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Bomber Goblin Gang Musketeer Wizard
Musketeer
Mini P.E.K.K.A Goblin Cage
Goblin Cage
Bomber Goblin Gang Musketeer
Wizard
Mini P.E.K.K.A
Guards
Skeleton Army

Defense Synergies 2 19

Bomber
Mini P.E.K.K.A Goblin Cage Guards
Goblin Gang
Musketeer Mini P.E.K.K.A Goblin Cage Guards Skeleton Army
Mini P.E.K.K.A
Bomber Goblin Gang Musketeer Wizard Guards Skeleton Army
Musketeer
Goblin Gang Guards Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage
Bomber Goblin Gang Musketeer Wizard Guards Skeleton Army
Wizard
Mini P.E.K.K.A Goblin Cage Guards Skeleton Army
Guards
Musketeer Bomber Goblin Gang Mini P.E.K.K.A Goblin Cage Wizard Skeleton Army
Skeleton Army
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Cage Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Goblin Cage Wizard
Mini P.E.K.K.A Skeleton Army Bomber Goblin Gang Musketeer Goblin Cage
Goblin Gang Mini P.E.K.K.A Goblin Cage Skeleton Army Bomber Musketeer
Mini P.E.K.K.A Goblin Cage Skeleton Army Bomber Goblin Gang Musketeer Guards
Bomber Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Gang Skeleton Army Bomber Musketeer Guards
Musketeer Goblin Gang Goblin Cage Wizard
Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Gang Musketeer Goblin Cage Skeleton Army
Goblin Gang Guards Skeleton Army Bomber Mini P.E.K.K.A Musketeer
Goblin Gang Guards Skeleton Army Bomber Musketeer Wizard
Musketeer Goblin Gang Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Bomber Goblin Gang Musketeer Wizard Guards
Bomber Wizard Skeleton Army Goblin Gang Mini P.E.K.K.A Goblin Cage Guards
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage
Skeleton Army Goblin Gang Mini P.E.K.K.A Goblin Cage
Wizard Bomber Goblin Gang Mini P.E.K.K.A Musketeer Goblin Cage Skeleton Army
Goblin Cage Bomber Goblin Gang Musketeer Wizard Guards Skeleton Army
Goblin Cage Wizard Bomber Musketeer Guards
Mini P.E.K.K.A Musketeer Goblin Cage
Bomber Goblin Gang Wizard Skeleton Army Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Goblin Cage
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Guards Skeleton Army Mini P.E.K.K.A Musketeer Goblin Cage
Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Musketeer Goblin Cage
Goblin Gang Mini P.E.K.K.A Musketeer Goblin Cage Guards Skeleton Army
Wizard Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Guards Skeleton Army Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage Mini P.E.K.K.A Skeleton Army
Goblin Gang Musketeer Goblin Cage Guards Skeleton Army
Mini P.E.K.K.A Musketeer Goblin Cage Guards
Skeleton Army Goblin Cage Guards
Mini P.E.K.K.A Skeleton Army Goblin Gang Goblin Cage Wizard Guards
Wizard Bomber Musketeer Goblin Cage Skeleton Army
Goblin Gang Guards Skeleton Army Bomber Mini P.E.K.K.A Musketeer Goblin Cage
Bomber Mini P.E.K.K.A Musketeer Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer
Musketeer Guards
Bomber Wizard
Wizard Musketeer
Bomber Musketeer Wizard
Wizard
Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Guards
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Bomber Musketeer Wizard
Musketeer Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Wizard
Bomber Wizard
Musketeer
Wizard
Musketeer
Musketeer
Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard Guards
Mini P.E.K.K.A
Bomber Musketeer Wizard
Wizard
Goblin Gang Musketeer Guards Skeleton Army
Musketeer Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Bomber Musketeer Wizard
Musketeer
Goblin Gang Musketeer Guards
Musketeer
Musketeer

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