My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Guards Skeleton Army
Giant Snowball
Bomber Goblin Gang Guards Skeleton Army
Zap
Bomber Goblin Gang Mortar Guards Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Mortar Bomb Tower Guards Skeleton Army Executioner Ice Wizard
The Log
Bomber Goblin Gang Guards Skeleton Army
Earthquake
Bomber Goblin Gang Mortar Bomb Tower Guards Skeleton Army
Arrows
Bomber Goblin Gang Guards Skeleton Army
Royal Delivery
Bomber Goblin Gang Guards Skeleton Army Executioner Ice Wizard
Fireball
Bomber Goblin Gang Mortar Bomb Tower Skeleton Army Executioner Ice Wizard
Poison
Bomber Goblin Gang Mortar Bomb Tower Guards Skeleton Army Executioner Ice Wizard
Lightning
Mortar Bomb Tower Executioner Ice Wizard
Rocket
Mortar Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Bomb Tower Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Guards Skeleton Army Ice Wizard Mortar Bomb Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Guards Skeleton Army

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar
Goblin Gang
Mortar
Mortar
Bomber Goblin Gang
Bomb Tower
Guards
Skeleton Army
Executioner
Ice Wizard

Defense Synergies 0 17

Bomber
Mortar Guards
Goblin Gang
Mortar Bomb Tower Guards Skeleton Army Ice Wizard
Mortar
Bomber Goblin Gang Guards Skeleton Army Ice Wizard
Bomb Tower
Goblin Gang Skeleton Army Ice Wizard
Guards
Bomber Goblin Gang Mortar Skeleton Army Executioner Ice Wizard
Skeleton Army
Goblin Gang Mortar Bomb Tower Guards Executioner Ice Wizard
Executioner
Guards Skeleton Army
Ice Wizard
Goblin Gang Mortar Bomb Tower Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Executioner
Bomb Tower Skeleton Army Goblin Gang Mortar Executioner Ice Wizard
Goblin Gang Mortar Bomb Tower Skeleton Army Bomber Executioner Ice Wizard
Bomb Tower Skeleton Army Goblin Gang Mortar Guards Ice Wizard
Bomber Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Bomber Bomb Tower Guards Executioner Ice Wizard
Goblin Gang Mortar Bomb Tower Executioner Ice Wizard
Bomb Tower
Goblin Gang Mortar Bomb Tower Skeleton Army Ice Wizard
Goblin Gang Guards Skeleton Army Bomber Ice Wizard
Goblin Gang Guards Skeleton Army Executioner Ice Wizard Bomber Bomb Tower
Executioner Goblin Gang Ice Wizard
Mortar Bomb Tower Skeleton Army Bomber Goblin Gang Guards Ice Wizard
Bomber Bomb Tower Skeleton Army Executioner Goblin Gang Mortar Guards
Skeleton Army Goblin Gang Mortar Bomb Tower
Bomb Tower Skeleton Army Goblin Gang Mortar
Bomb Tower Bomber Goblin Gang Mortar Skeleton Army Executioner
Mortar Bomb Tower Bomber Goblin Gang Guards Skeleton Army Executioner Ice Wizard
Mortar Bomb Tower Executioner Bomber Guards Ice Wizard
Mortar Bomb Tower
Bomber Goblin Gang Skeleton Army Bomb Tower Guards Executioner
Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army
Bomber Goblin Gang Mortar Bomb Tower Executioner
Goblin Gang Guards Skeleton Army Bomb Tower
Goblin Gang Guards Skeleton Army
Goblin Gang Guards Skeleton Army Executioner
Executioner Goblin Gang Bomb Tower Ice Wizard
Goblin Gang Guards Skeleton Army Bomb Tower Ice Wizard
Bomb Tower Skeleton Army
Mortar Bomb Tower Skeleton Army
Goblin Gang Guards Skeleton Army
Bomb Tower Guards
Skeleton Army Guards
Skeleton Army Goblin Gang Bomb Tower Guards Executioner
Bomber Bomb Tower Skeleton Army Executioner
Goblin Gang Guards Skeleton Army Bomber Mortar Bomb Tower Executioner
Executioner Bomber Bomb Tower Ice Wizard
Bomber Mortar Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Executioner Ice Wizard
Guards
Bomber Executioner Mortar
Executioner Ice Wizard
Bomber Mortar Executioner
Executioner Ice Wizard
Mortar
Goblin Gang Guards
Mortar
Executioner
Mortar Executioner
Mortar
Mortar
Bomber Mortar Executioner
Mortar Executioner
Mortar
Bomber
Bomber Mortar Executioner
Bomber Mortar
Mortar
Bomber Mortar Executioner Ice Wizard
Mortar Executioner Ice Wizard
Mortar
Mortar
Executioner Ice Wizard
Guards
Bomber Mortar
Goblin Gang Guards Skeleton Army
Executioner Ice Wizard
Goblin Gang Executioner
Bomber Mortar Executioner
Executioner
Goblin Gang Guards
Executioner
Mortar Executioner
Mortar

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