My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Tombstone Giant Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Skeleton Dragons Tombstone Witch
Zap
Bomber Goblin Gang Tombstone Witch
Barbarian Barrel
Bomber Goblin Gang Tombstone Witch
The Log
Bomber Goblin Gang Tombstone Witch
Earthquake
Bomber Goblin Gang Tombstone Witch
Arrows
Bomber Goblin Gang Skeleton Dragons Tombstone Witch
Royal Delivery
Bomber Goblin Gang Skeleton Dragons Witch
Fireball
Bomber Goblin Gang Skeleton Dragons Tombstone Witch
Poison
Bomber Goblin Gang Skeleton Dragons Tombstone Witch
Lightning
Skeleton Dragons Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Tombstone Skeleton Dragons Golden Knight Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Goblin Gang
Giant
Skeleton Dragons
Giant
Tombstone
Giant
Bomber Goblin Gang Skeleton Dragons Witch The Log
Witch
Giant
The Log
Giant
Golden Knight

Defense Synergies 1 9

Bomber
Tombstone The Log Golden Knight
Goblin Gang
Skeleton Dragons Tombstone The Log
Skeleton Dragons
The Log Goblin Gang Tombstone
Tombstone
Bomber Goblin Gang Skeleton Dragons
Giant
Witch
The Log
The Log
Skeleton Dragons Bomber Goblin Gang Witch Golden Knight
Golden Knight
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Tombstone The Log Golden Knight
Goblin Gang Skeleton Dragons Tombstone Witch The Log
Goblin Gang Witch Bomber Skeleton Dragons Tombstone
Witch Goblin Gang Skeleton Dragons Tombstone
Bomber Tombstone The Log
Goblin Gang The Log Bomber Skeleton Dragons
Skeleton Dragons Goblin Gang Tombstone Witch
Skeleton Dragons The Log Golden Knight
Witch Goblin Gang Tombstone
Goblin Gang Bomber
Goblin Gang Skeleton Dragons Witch Bomber Tombstone The Log
Skeleton Dragons Goblin Gang Witch
Tombstone Bomber Goblin Gang Skeleton Dragons Witch The Log
Bomber Goblin Gang Skeleton Dragons Tombstone Witch The Log Golden Knight
Goblin Gang Tombstone
Goblin Gang The Log
Bomber Goblin Gang Skeleton Dragons Tombstone Witch
Tombstone Bomber Goblin Gang Skeleton Dragons Witch The Log Golden Knight
Witch The Log Bomber Skeleton Dragons Tombstone
Bomber Goblin Gang Skeleton Dragons Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Witch
Bomber Goblin Gang Skeleton Dragons The Log
Goblin Gang Tombstone Witch The Log Golden Knight
Goblin Gang The Log
Goblin Gang Tombstone Witch
Skeleton Dragons Goblin Gang Witch
Goblin Gang Tombstone Witch
Skeleton Dragons Tombstone Witch The Log
Witch Goblin Gang Skeleton Dragons Tombstone
Tombstone Witch Golden Knight
The Log
Goblin Gang Tombstone Witch Golden Knight
Bomber Skeleton Dragons Witch
Goblin Gang Tombstone Witch Bomber Skeleton Dragons The Log Golden Knight
Bomber Skeleton Dragons Witch The Log Golden Knight
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons The Log Golden Knight
Skeleton Dragons The Log Golden Knight
Skeleton Dragons The Log
Skeleton Dragons The Log
Bomber Skeleton Dragons The Log
Skeleton Dragons Witch
Bomber Skeleton Dragons Witch The Log
The Log Skeleton Dragons
The Log Skeleton Dragons Golden Knight
Goblin Gang
Skeleton Dragons The Log Golden Knight
Skeleton Dragons
Skeleton Dragons The Log Golden Knight
Skeleton Dragons
Skeleton Dragons The Log
Bomber Skeleton Dragons Witch The Log Golden Knight
Skeleton Dragons The Log
Bomber Skeleton Dragons
Bomber Skeleton Dragons The Log
Bomber Skeleton Dragons Witch The Log Golden Knight
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Bomber Skeleton Dragons Witch
Witch
The Log Skeleton Dragons Witch Golden Knight
Skeleton Dragons Witch The Log Golden Knight
Skeleton Dragons The Log Golden Knight
Skeleton Dragons Witch
Skeleton Dragons Witch
Bomber Skeleton Dragons The Log
Skeleton Dragons
The Log
Goblin Gang Tombstone Witch
Skeleton Dragons Witch
The Log
Goblin Gang Skeleton Dragons
The Log Bomber Skeleton Dragons
Skeleton Dragons
Goblin Gang Skeleton Dragons Witch The Log Golden Knight
Skeleton Dragons Witch
Witch The Log Golden Knight
Skeleton Dragons

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