My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Firecracker Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Barrel Skeleton Army Bandit
Giant Snowball
Bomber Goblin Gang Skeleton Barrel Skeleton Army
Zap
Bomber Goblin Gang Skeleton Barrel Firecracker Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Bomber Goblin Gang Skeleton Barrel Firecracker Inferno Tower Skeleton Army Royal Ghost Bandit
The Log
Bomber Goblin Gang Skeleton Barrel Firecracker Skeleton Army Bandit
Earthquake
Bomber Goblin Gang Firecracker Inferno Tower Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Bomber Goblin Gang Skeleton Barrel Firecracker Skeleton Army Royal Ghost Bandit
Fireball
Bomber Goblin Gang Skeleton Barrel Firecracker Inferno Tower Skeleton Army Bandit
Poison
Bomber Goblin Gang Skeleton Barrel Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Barrel Firecracker Skeleton Army Royal Ghost Bandit Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Bandit
Goblin Gang
Skeleton Barrel Firecracker Royal Ghost Bandit
Skeleton Barrel
Firecracker Bomber Goblin Gang Royal Ghost Bandit
Firecracker
Skeleton Barrel Goblin Gang Bandit
Inferno Tower
Skeleton Army
Royal Ghost
Goblin Gang Skeleton Barrel Bandit
Bandit
Bomber Goblin Gang Skeleton Barrel Firecracker Royal Ghost

Defense Synergies 2 11

Bomber
Royal Ghost Bandit
Goblin Gang
Inferno Tower Firecracker Skeleton Army Bandit
Skeleton Barrel
Firecracker
Goblin Gang Inferno Tower Skeleton Army Bandit
Inferno Tower
Goblin Gang Skeleton Army Firecracker Royal Ghost Bandit
Skeleton Army
Inferno Tower Goblin Gang Firecracker Bandit
Royal Ghost
Bomber Inferno Tower
Bandit
Bomber Goblin Gang Firecracker Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Firecracker Inferno Tower
Inferno Tower Skeleton Army Bomber Goblin Gang Firecracker Bandit
Goblin Gang Inferno Tower Skeleton Army Bomber Bandit
Inferno Tower Skeleton Army Bomber Goblin Gang Firecracker Bandit
Bomber Firecracker Skeleton Army
Goblin Gang Skeleton Army Bomber Firecracker Royal Ghost Bandit
Inferno Tower Goblin Gang Firecracker
Skeleton Barrel Inferno Tower Bandit
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Firecracker Inferno Tower Royal Ghost Bandit
Goblin Gang Skeleton Army Bomber Firecracker Royal Ghost Bandit
Inferno Tower Goblin Gang Firecracker
Inferno Tower Skeleton Army Bomber Goblin Gang Bandit
Bomber Skeleton Army Goblin Gang Firecracker Royal Ghost
Inferno Tower Skeleton Army Goblin Gang Bandit
Inferno Tower Skeleton Army Goblin Gang Bandit
Bomber Goblin Gang Firecracker Inferno Tower Skeleton Army
Bomber Goblin Gang Firecracker Skeleton Army Royal Ghost Bandit
Bomber Firecracker Royal Ghost Bandit
Inferno Tower
Bomber Goblin Gang Skeleton Army Royal Ghost Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower Royal Ghost Bandit
Bandit Bomber Goblin Gang Skeleton Barrel Firecracker Royal Ghost
Goblin Gang Skeleton Army Bandit Inferno Tower
Goblin Gang Skeleton Army Inferno Tower Bandit
Inferno Tower Goblin Gang Skeleton Army Bandit
Firecracker Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Inferno Tower Bandit
Inferno Tower Skeleton Army
Firecracker Inferno Tower Skeleton Army Bandit
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army
Skeleton Army Goblin Gang Inferno Tower Bandit
Bomber Firecracker Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Bomber Firecracker
Bomber Firecracker Inferno Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Royal Ghost Bandit
Firecracker Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Bandit
Skeleton Barrel Firecracker
Bomber Firecracker
Firecracker Skeleton Barrel
Bomber Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Bandit
Goblin Gang
Firecracker Skeleton Barrel Bandit
Firecracker
Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker
Bomber Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker Bandit
Bomber
Bomber Skeleton Barrel Firecracker Bandit
Bomber Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Bomber
Firecracker Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Bandit
Skeleton Barrel Firecracker Bandit
Firecracker
Skeleton Barrel Firecracker
Bomber Bandit
Firecracker
Firecracker
Skeleton Barrel Goblin Gang Skeleton Army Bandit
Firecracker
Goblin Gang Firecracker
Bomber Skeleton Barrel Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Skeleton Barrel Firecracker Royal Ghost Bandit

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