My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Balloon
Giant Snowball
Bomber Goblin Gang Goblin Barrel Witch Balloon
Zap
Bomber Goblin Gang Goblin Barrel Witch Balloon
Barbarian Barrel
Bomber Goblin Gang Tesla Wizard Goblin Barrel Witch
The Log
Bomber Goblin Gang Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Tesla Goblin Barrel Witch
Arrows
Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Bomber Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Witch Balloon
Fireball
Bomber Goblin Gang Tesla Wizard Goblin Barrel Witch Balloon
Poison
Bomber Goblin Gang Wizard Witch Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Goblin Barrel Tesla Mini P.E.K.K.A Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Goblin Barrel Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Balloon
Tesla
Mini P.E.K.K.A
Bomber Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Balloon
Goblin Barrel
Goblin Gang Balloon
Witch
Balloon
Goblin Gang Wizard Goblin Barrel

Defense Synergies 1 7

Bomber
Tesla Mini P.E.K.K.A
Goblin Gang
Tesla Mini P.E.K.K.A
Tesla
Goblin Gang Bomber Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Goblin Gang Tesla Wizard Witch
Wizard
Tesla Mini P.E.K.K.A
Goblin Barrel
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Wizard
Mini P.E.K.K.A Goblin Gang Tesla Witch
Goblin Gang Tesla Mini P.E.K.K.A Witch Bomber
Tesla Mini P.E.K.K.A Witch Goblin Gang
Bomber Mini P.E.K.K.A
Goblin Gang Bomber Tesla
Tesla Goblin Gang Wizard Witch
Tesla
Tesla Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Bomber Tesla Mini P.E.K.K.A
Goblin Gang Witch Bomber Tesla Wizard
Tesla Goblin Gang Wizard Witch
Tesla Mini P.E.K.K.A Bomber Goblin Gang Wizard Witch
Bomber Wizard Goblin Gang Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Wizard Bomber Goblin Gang Mini P.E.K.K.A Witch
Tesla Bomber Goblin Gang Wizard Witch
Wizard Witch Bomber Tesla
Mini P.E.K.K.A Tesla
Bomber Goblin Gang Wizard Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Witch
Bomber Goblin Gang Tesla Mini P.E.K.K.A Wizard
Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Tesla
Goblin Gang Tesla Mini P.E.K.K.A Witch
Wizard Goblin Gang Tesla Witch
Goblin Gang Mini P.E.K.K.A Tesla Witch
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Witch
Witch Goblin Gang Tesla
Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Tesla Wizard Witch
Wizard Bomber Tesla Witch
Goblin Gang Tesla Witch Bomber Mini P.E.K.K.A
Bomber Tesla Mini P.E.K.K.A Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Bomber Wizard Witch
Wizard
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Wizard
Wizard
Goblin Gang Witch
Wizard Witch
Goblin Gang Mini P.E.K.K.A Wizard
Bomber Wizard
Goblin Gang Witch
Witch
Witch
Wizard

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