My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Inferno Tower Witch
Barbarian Barrel
Bomber Goblin Gang Valkyrie Inferno Tower Witch Ice Wizard
The Log
Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Inferno Tower Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Valkyrie Witch Ice Wizard
Fireball
Bomber Goblin Gang Inferno Tower Witch Ice Wizard
Poison
Bomber Goblin Gang Inferno Tower Witch Ice Wizard
Lightning
Valkyrie Inferno Tower Witch Ice Wizard Goblinstein
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Ice Wizard Valkyrie Inferno Tower Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Ice Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Goblin Gang
Valkyrie
Valkyrie
Bomber Goblin Gang Witch
Inferno Tower
Witch
Valkyrie
The Log
Ice Wizard
Goblinstein

Defense Synergies 2 13

Bomber
Valkyrie The Log
Goblin Gang
Inferno Tower Valkyrie The Log Ice Wizard
Valkyrie
Bomber Goblin Gang Inferno Tower Witch The Log Ice Wizard
Inferno Tower
Goblin Gang The Log Valkyrie Ice Wizard
Witch
Valkyrie The Log Ice Wizard
The Log
Inferno Tower Bomber Goblin Gang Valkyrie Witch Ice Wizard
Ice Wizard
Goblin Gang Valkyrie Inferno Tower Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Witch The Log Ice Wizard
Goblin Gang Inferno Tower Witch Bomber Valkyrie Ice Wizard
Inferno Tower Witch Goblin Gang Valkyrie Ice Wizard
Bomber Valkyrie The Log
Goblin Gang The Log Bomber Valkyrie Ice Wizard
Inferno Tower Goblin Gang Witch Ice Wizard
Valkyrie Inferno Tower The Log
Inferno Tower Witch Goblin Gang Ice Wizard
Goblin Gang Bomber Valkyrie Inferno Tower Ice Wizard
Goblin Gang Valkyrie Witch Ice Wizard Bomber The Log
Inferno Tower Goblin Gang Witch Ice Wizard
Inferno Tower Bomber Goblin Gang Valkyrie Witch The Log Ice Wizard
Bomber Valkyrie Goblin Gang Witch The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang The Log
Bomber Goblin Gang Valkyrie Inferno Tower Witch
Valkyrie Bomber Goblin Gang Witch The Log Ice Wizard
Valkyrie Witch The Log Bomber Ice Wizard
Inferno Tower
Bomber Goblin Gang Valkyrie Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower Witch
Bomber Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower Witch The Log
Goblin Gang Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Witch
Goblin Gang Witch Ice Wizard
Goblin Gang Valkyrie Inferno Tower Witch Ice Wizard
Inferno Tower Valkyrie
Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Valkyrie Inferno Tower Witch
Valkyrie The Log
Goblin Gang Valkyrie Inferno Tower Witch
Bomber Valkyrie Witch
Goblin Gang Inferno Tower Witch Bomber Valkyrie The Log
Valkyrie Bomber Inferno Tower Witch The Log Ice Wizard
Bomber Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ice Wizard
The Log
Valkyrie The Log
Bomber Valkyrie The Log
Witch Ice Wizard
Bomber Witch The Log
The Log Ice Wizard
The Log
Goblin Gang
Valkyrie The Log
The Log
The Log
Bomber Witch The Log
The Log
Bomber
Bomber The Log
Bomber Valkyrie Witch The Log
The Log
The Log
The Log
The Log Bomber Valkyrie Witch Ice Wizard
Witch
The Log Witch Ice Wizard
Witch The Log
The Log
Witch Ice Wizard
Witch
Bomber The Log
The Log
Goblin Gang Witch
Witch Ice Wizard
The Log
Goblin Gang Valkyrie
The Log Bomber
Goblin Gang Witch The Log
Witch
Witch The Log

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