My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Golem Bandit Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince Bandit
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Prince Bandit
Barbarian Barrel
Bomber Goblin Gang Bandit Magic Archer
The Log
Bomber Goblin Gang Prince Bandit
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Prince Bandit Magic Archer
Fireball
Bomber Goblin Gang Bandit Magic Archer
Poison
Bomber Goblin Gang Magic Archer
Lightning
Prince Bandit Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Void Bandit Magic Archer Golden Knight Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Void Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Prince Bandit
Goblin Gang
Prince Golem Bandit
Void
Prince
Bomber Goblin Gang Golem Magic Archer
Golem
Bomber Goblin Gang Prince Bandit Magic Archer Golden Knight
Bandit
Bomber Goblin Gang Golem Magic Archer Golden Knight
Magic Archer
Prince Golem Bandit Golden Knight
Golden Knight
Golem Bandit Magic Archer

Defense Synergies 0 7

Bomber
Bandit Golden Knight
Goblin Gang
Prince Bandit Magic Archer
Void
Prince
Goblin Gang Magic Archer
Golem
Bandit
Bomber Goblin Gang Magic Archer
Magic Archer
Goblin Gang Prince Bandit
Golden Knight
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Magic Archer Golden Knight
Goblin Gang Prince Bandit
Goblin Gang Prince Bomber Void Bandit
Prince Goblin Gang Bandit
Bomber Prince
Goblin Gang Bomber Bandit Magic Archer
Goblin Gang Void Magic Archer
Void Bandit Magic Archer Golden Knight
Goblin Gang Prince
Goblin Gang Bomber Prince Bandit
Goblin Gang Bomber Bandit Magic Archer
Goblin Gang Magic Archer
Prince Bomber Goblin Gang Bandit
Bomber Goblin Gang Prince Magic Archer Golden Knight
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit
Bomber Goblin Gang Prince
Bomber Goblin Gang Prince Bandit Magic Archer Golden Knight
Bomber Bandit Magic Archer
Prince
Bomber Goblin Gang Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Prince Bandit
Void Bandit Bomber Goblin Gang Prince Magic Archer
Goblin Gang Bandit Prince Golden Knight
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit
Goblin Gang Magic Archer
Goblin Gang Prince Void Bandit
Prince
Void Prince Bandit Magic Archer
Goblin Gang
Prince Golden Knight
Void Prince
Prince Goblin Gang Bandit Golden Knight
Bomber Magic Archer
Goblin Gang Bomber Prince Magic Archer Golden Knight
Bomber Magic Archer Golden Knight
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Bandit Golden Knight
Void Bandit Magic Archer Golden Knight
Void Bandit Magic Archer
Void Prince
Bomber Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Void Bandit Golden Knight
Goblin Gang Void Prince
Void Prince Bandit Magic Archer Golden Knight
Void Magic Archer
Void Bandit Magic Archer Golden Knight
Void Bandit Magic Archer
Prince Magic Archer
Bomber Bandit Magic Archer Golden Knight
Magic Archer Bandit
Bomber
Void Bomber Prince Bandit Magic Archer
Bomber Void Magic Archer Golden Knight
Void Prince Magic Archer
Void
Void Prince
Void
Bomber Magic Archer
Void Bandit Magic Archer Golden Knight
Void Prince Bandit Magic Archer Golden Knight
Void Bandit Magic Archer Golden Knight
Void Magic Archer
Void
Void
Void Bomber Bandit Magic Archer
Void Magic Archer
Prince
Magic Archer
Goblin Gang Void Prince Bandit Magic Archer
Magic Archer
Void Goblin Gang Prince Magic Archer
Bomber Magic Archer
Void
Prince
Goblin Gang Magic Archer Golden Knight
Void Magic Archer
Void Prince Bandit Magic Archer Golden Knight
Prince
Void
Void

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