My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut Baby Dragon Witch Balloon Bowler Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Goblin Hut Baby Dragon Witch Balloon
Zap
Bomber Goblin Hut Witch Balloon
Barbarian Barrel
Bomber Goblin Hut Witch
The Log
Bomber Goblin Hut Witch
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Goblin Hut Baby Dragon Witch Balloon Bowler
Fireball
Bomber Goblin Hut Baby Dragon Witch Balloon Bowler
Poison
Bomber Goblin Hut Witch Balloon
Lightning
Goblin Hut Baby Dragon Witch Balloon Bowler
Rocket
Goblin Hut Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Baby Dragon Poison Goblin Hut Witch Balloon Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bomber Baby Dragon Poison Goblin Hut

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon
Goblin Hut
Baby Dragon Balloon Bowler Golem
Baby Dragon
Golem Bomber Goblin Hut Poison Witch Balloon Bowler
Poison
Golem Baby Dragon Balloon Bowler
Witch
Baby Dragon Bowler Golem
Balloon
Goblin Hut Baby Dragon Poison Golem
Bowler
Goblin Hut Baby Dragon Poison Witch
Golem
Bomber Baby Dragon Poison Goblin Hut Witch Balloon

Defense Synergies 0 5

Bomber
Goblin Hut
Baby Dragon Bowler
Baby Dragon
Goblin Hut Witch Bowler
Poison
Witch
Baby Dragon Bowler
Balloon
Bowler
Goblin Hut Baby Dragon Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Goblin Hut Baby Dragon
Goblin Hut Witch
Goblin Hut Witch Bowler Bomber
Goblin Hut Witch Bowler
Bomber Poison Bowler
Bowler Bomber Baby Dragon
Goblin Hut Baby Dragon Poison Witch
Bowler Baby Dragon Poison
Witch Goblin Hut
Bomber Bowler
Poison Witch Bomber Goblin Hut Baby Dragon Bowler
Goblin Hut Baby Dragon Poison Witch
Goblin Hut Bowler Bomber Witch
Bomber Bowler Goblin Hut Baby Dragon Poison Witch
Goblin Hut
Goblin Hut Bowler
Bomber Goblin Hut Poison Witch Bowler
Bomber Goblin Hut Baby Dragon Witch Bowler
Baby Dragon Poison Witch Bomber Goblin Hut Bowler
Goblin Hut
Bomber Bowler Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Bowler
Poison Bomber Baby Dragon Bowler
Goblin Hut Witch Bowler
Bowler
Goblin Hut Witch Bowler
Poison Goblin Hut Baby Dragon Witch
Goblin Hut Witch Bowler
Goblin Hut Baby Dragon Poison Witch
Witch Goblin Hut
Goblin Hut Witch Bowler
Poison Bowler
Bowler Witch
Bomber Baby Dragon Witch Bowler
Goblin Hut Witch Bomber Baby Dragon Poison Bowler
Poison Bowler Bomber Goblin Hut Baby Dragon Witch
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Bowler
Goblin Hut Baby Dragon Poison
Poison
Bomber Poison Baby Dragon Bowler
Poison Baby Dragon Witch
Bomber Baby Dragon Poison Witch Bowler
Poison Baby Dragon Bowler
Poison
Poison Bowler
Poison Bowler
Poison Baby Dragon
Poison Goblin Hut Baby Dragon Bowler
Baby Dragon Poison
Goblin Hut Baby Dragon Poison
Bomber Goblin Hut Baby Dragon Poison Witch Bowler
Goblin Hut Baby Dragon Poison Bowler
Poison
Bomber
Bomber Baby Dragon Poison Bowler
Bomber Baby Dragon Poison Witch Bowler
Baby Dragon Poison Bowler
Poison
Bowler
Baby Dragon Poison
Poison Bomber Baby Dragon Witch Bowler
Witch
Poison Baby Dragon Witch Bowler
Baby Dragon Poison Witch Bowler
Poison Baby Dragon
Poison Baby Dragon Witch
Goblin Hut Poison Witch
Bowler
Poison Bomber
Poison
Poison Bowler
Goblin Hut Witch
Poison Baby Dragon Witch
Poison Baby Dragon Bowler
Bomber Baby Dragon Poison Bowler
Poison
Baby Dragon Poison Witch Bowler
Poison Witch
Poison Baby Dragon Witch Bowler
Bowler
Poison

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