My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Guards Mighty Miner
Giant Snowball
Bomber Goblin Gang Goblin Barrel Guards Mighty Miner
Zap
Bomber Goblin Gang Goblin Barrel Guards Mighty Miner
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Guards
The Log
Bomber Goblin Gang Goblin Barrel Guards
Earthquake
Bomber Goblin Gang Goblin Barrel Guards
Arrows
Bomber Goblin Gang Goblin Barrel Guards
Royal Delivery
Bomber Goblin Gang Goblin Barrel Guards
Fireball
Bomber Goblin Gang Goblin Barrel Mighty Miner
Poison
Bomber Goblin Gang Guards
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Goblin Barrel Guards Void Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Mighty Miner Guards Mega Knight
Guards
Goblin Barrel The Log
Void
The Log
Guards Mega Knight
Mega Knight
Bomber Goblin Barrel The Log
Mighty Miner
Goblin Barrel

Defense Synergies 0 6

Bomber
Guards The Log
Goblin Gang
Guards The Log
Goblin Barrel
Guards
Bomber Goblin Gang The Log
Void
The Log
Bomber Goblin Gang Guards Mega Knight
Mega Knight
The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void The Log
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber Void
Goblin Gang Guards Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Bomber Guards Mega Knight
Goblin Gang Void
Void The Log Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Guards Bomber Mega Knight
Goblin Gang Guards Bomber The Log Mega Knight
Goblin Gang
Mega Knight Bomber Goblin Gang Guards The Log
Bomber Mega Knight Goblin Gang Guards The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bomber Goblin Gang
Mega Knight Bomber Goblin Gang Guards The Log
The Log Bomber Guards Mega Knight
Bomber Goblin Gang Mega Knight Guards The Log
Guards Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Void
Void Bomber Goblin Gang The Log Mega Knight
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight Mighty Miner
Goblin Gang
Goblin Gang Guards Void
Mega Knight Mighty Miner
Void Mega Knight The Log
Goblin Gang Guards
Mega Knight Guards
Mega Knight Guards Void The Log
Mega Knight Goblin Gang Guards
Bomber Mega Knight
Goblin Gang Guards Bomber The Log Mighty Miner
Mega Knight Bomber The Log Mighty Miner
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log
Void The Log
Void The Log
Guards Void The Log
Bomber The Log Mega Knight
Bomber The Log
The Log
Void The Log
Goblin Gang Guards Void
Void The Log
Void
Void The Log
Void
The Log
Bomber The Log
The Log Mega Knight
Bomber
Void Bomber The Log Mega Knight
Bomber Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Bomber Mega Knight
Void The Log
Void The Log Mega Knight
Void The Log
Void
Guards Void
Void
Void Bomber The Log Mega Knight
Void
Mighty Miner Mega Knight
The Log
Goblin Gang Guards Void
The Log
Void Goblin Gang Mega Knight
The Log Bomber
Void
Mega Knight
Goblin Gang Guards The Log
Void
Void The Log Mega Knight
Void Mega Knight
Void

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