My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Bowler Executioner Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Prince
Giant Snowball
Bomber Hog Rider Goblin Barrel Lumberjack
Zap
Bomber Goblin Barrel Prince
Barbarian Barrel
Bomber Goblin Barrel Executioner Lumberjack
The Log
Bomber Hog Rider Goblin Barrel Prince Lumberjack
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Hog Rider Goblin Barrel Prince Bowler Executioner Lumberjack
Fireball
Bomber Hog Rider Goblin Barrel Bowler Executioner Lumberjack
Poison
Bomber Executioner
Lightning
Prince Bowler Executioner Lumberjack Goblinstein
Rocket
Hog Rider Prince Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Hog Rider Lumberjack Prince Bowler Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Barrel Hog Rider Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince Lumberjack
Hog Rider
Bomber Goblin Barrel Prince Bowler Executioner Lumberjack
Goblin Barrel
Prince Hog Rider Bowler Lumberjack
Prince
Goblin Barrel Bomber Hog Rider Bowler Lumberjack
Bowler
Hog Rider Goblin Barrel Prince Executioner Lumberjack
Executioner
Hog Rider Bowler
Lumberjack
Bomber Hog Rider Goblin Barrel Prince Bowler
Goblinstein

Defense Synergies 0 4

Bomber
Hog Rider
Goblin Barrel
Prince
Bowler Executioner
Bowler
Prince Lumberjack
Executioner
Prince Lumberjack
Lumberjack
Bowler Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Executioner
Lumberjack Prince Executioner
Prince Bowler Lumberjack Bomber Executioner
Prince Lumberjack Bowler
Bomber Prince Bowler Lumberjack
Bowler Bomber Executioner Lumberjack
Executioner
Bowler
Prince Lumberjack
Bomber Prince Bowler Lumberjack
Executioner Bomber Bowler Lumberjack
Executioner
Prince Bowler Lumberjack Bomber
Bomber Bowler Executioner Prince Lumberjack
Prince Lumberjack
Prince Bowler Lumberjack
Bomber Prince Bowler Executioner Lumberjack
Bomber Prince Bowler Executioner Lumberjack
Executioner Bomber Bowler Lumberjack
Prince Lumberjack
Bomber Bowler Prince Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Bowler
Bomber Prince Bowler Executioner Lumberjack
Lumberjack Prince Bowler
Prince Bowler Lumberjack
Prince Bowler Executioner Lumberjack
Executioner
Prince Bowler Lumberjack
Prince Lumberjack
Prince
Prince Bowler Lumberjack
Prince Bowler
Prince Bowler Executioner Lumberjack
Bomber Bowler Executioner
Bomber Prince Bowler Executioner Lumberjack
Bowler Executioner Bomber
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Executioner
Prince
Bomber Executioner Bowler
Executioner
Bomber Bowler Executioner
Bowler Executioner
Prince Bowler Lumberjack
Prince Bowler
Executioner
Bowler Executioner
Prince
Bomber Bowler Executioner
Bowler Executioner
Bomber
Bomber Prince Bowler Executioner
Bomber Bowler
Prince Bowler
Prince Bowler
Bomber Bowler Executioner
Bowler Executioner
Prince Bowler
Executioner
Bowler
Bomber
Prince
Bowler
Prince
Executioner
Prince Bowler Executioner Lumberjack
Bomber Bowler Executioner
Prince Executioner
Bowler
Executioner
Prince Bowler Executioner
Prince
Bowler

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