My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Goblin Drill
Giant Snowball
Bomber Bats Hog Rider Goblin Drill
Zap
Bomber Bats Goblin Drill
Barbarian Barrel
Bomber Wizard Goblin Drill Electro Wizard
The Log
Bomber Hog Rider Goblin Drill
Earthquake
Bomber Hog Rider Goblin Drill
Arrows
Bomber Bats Goblin Drill
Royal Delivery
Bomber Bats Hog Rider Wizard Goblin Drill Electro Wizard
Fireball
Bomber Hog Rider Wizard Goblin Drill Electro Wizard
Poison
Bomber Bats Wizard Goblin Drill Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Hog Rider Goblin Drill Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats The Log Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Goblin Drill Mega Knight
Bats
Hog Rider Mega Knight Bomber Goblin Drill
Hog Rider
Bats The Log Bomber Wizard Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Drill
Bomber Bats The Log Mega Knight
The Log
Hog Rider Goblin Drill Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Bats Bomber Hog Rider Wizard Goblin Drill The Log Electro Wizard

Defense Synergies 0 16

Bomber
Bats Goblin Drill The Log Electro Wizard
Bats
Bomber Goblin Drill The Log Electro Wizard Mega Knight
Hog Rider
Wizard
The Log Electro Wizard Mega Knight
Goblin Drill
Bomber Bats The Log Electro Wizard
The Log
Bomber Bats Wizard Goblin Drill Electro Wizard Mega Knight
Electro Wizard
Bomber Bats Wizard Goblin Drill The Log Mega Knight
Mega Knight
Bats Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log Electro Wizard
Bats Goblin Drill The Log Electro Wizard Mega Knight
Mega Knight Bomber Bats Goblin Drill Electro Wizard
Bats Goblin Drill Electro Wizard Mega Knight
Bomber The Log Mega Knight
The Log Bomber Bats Electro Wizard Mega Knight
Bats Electro Wizard Wizard
The Log Electro Wizard Mega Knight
Goblin Drill
Bomber Electro Wizard Mega Knight
Bats Electro Wizard Bomber Wizard Goblin Drill The Log Mega Knight
Bats Wizard Electro Wizard
Goblin Drill Mega Knight Bomber Bats Wizard The Log Electro Wizard
Bomber Wizard Mega Knight Bats Goblin Drill The Log Electro Wizard
Goblin Drill Electro Wizard Mega Knight
Goblin Drill The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Bats Goblin Drill Electro Wizard
Mega Knight Bomber Bats Wizard Goblin Drill The Log Electro Wizard
Wizard Goblin Drill The Log Bomber Bats Electro Wizard Mega Knight
Goblin Drill Electro Wizard
Bomber Wizard Mega Knight Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Bomber Wizard The Log Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Goblin Drill Mega Knight
Wizard Bats Electro Wizard
Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats The Log
Goblin Drill
Mega Knight Bats
Mega Knight The Log Electro Wizard
Mega Knight Wizard
Wizard Bomber Mega Knight
Electro Wizard Bomber Bats Goblin Drill The Log
Bats Mega Knight Bomber Wizard The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
The Log Electro Wizard
Goblin Drill The Log
The Log
Bomber Wizard The Log Mega Knight
Wizard Bats
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Bats Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Bomber Wizard Goblin Drill The Log
Wizard The Log Mega Knight
Bomber Bats
Bomber Wizard The Log Electro Wizard Mega Knight
Bomber Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Goblin Drill The Log
The Log Bomber Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Bomber Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats
Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Bomber Wizard
Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight
Wizard Mega Knight

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