My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Bomber Minion Horde Musketeer Hog Rider Skeleton Army
Zap
Bomber Minion Horde Skeleton Army Prince
Barbarian Barrel
Bomber Musketeer Wizard Skeleton Army
The Log
Bomber Musketeer Hog Rider Skeleton Army Prince
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Musketeer Hog Rider Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Bomber Minion Horde Musketeer Hog Rider Wizard Skeleton Army
Poison
Bomber Minion Horde Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard Prince
Rocket
Minion Horde Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Musketeer Hog Rider Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Musketeer Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince P.E.K.K.A
Minion Horde
Hog Rider Prince
Musketeer
Hog Rider Prince P.E.K.K.A
Hog Rider
Musketeer Bomber Minion Horde Wizard Prince
Wizard
Hog Rider Prince P.E.K.K.A
Skeleton Army
Prince
Bomber Minion Horde Musketeer Hog Rider Wizard
P.E.K.K.A
Bomber Musketeer Wizard

Defense Synergies 0 7

Bomber
P.E.K.K.A
Minion Horde
Musketeer
Skeleton Army P.E.K.K.A
Hog Rider
Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army
Musketeer Wizard Prince
Prince
Wizard Skeleton Army
P.E.K.K.A
Bomber Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Musketeer Wizard
Minion Horde Skeleton Army P.E.K.K.A Musketeer Prince
Minion Horde Skeleton Army Prince P.E.K.K.A Bomber Musketeer
Minion Horde Skeleton Army Prince P.E.K.K.A Musketeer
Bomber Skeleton Army Prince P.E.K.K.A
Skeleton Army Bomber Musketeer
Minion Horde Musketeer Wizard
Musketeer P.E.K.K.A
Minion Horde P.E.K.K.A Musketeer Skeleton Army Prince
Skeleton Army Bomber Minion Horde Musketeer Prince
Minion Horde Skeleton Army Bomber Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde Skeleton Army Prince P.E.K.K.A Bomber Musketeer Wizard
Bomber Wizard Skeleton Army Minion Horde Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Prince
Minion Horde Skeleton Army Prince P.E.K.K.A
Minion Horde Wizard Bomber Musketeer Skeleton Army Prince P.E.K.K.A
Bomber Minion Horde Musketeer Wizard Skeleton Army Prince
Wizard Bomber Musketeer
P.E.K.K.A Musketeer Prince
Bomber Wizard Skeleton Army Minion Horde Musketeer Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince P.E.K.K.A
Bomber Musketeer Wizard Prince
Skeleton Army P.E.K.K.A Minion Horde Musketeer Prince
Skeleton Army Prince P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Skeleton Army Prince
Wizard Minion Horde Musketeer
Skeleton Army Prince P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Skeleton Army Prince
Minion Horde P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Minion Horde Musketeer Skeleton Army
P.E.K.K.A Minion Horde Musketeer Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Minion Horde Wizard
Wizard Bomber Minion Horde Musketeer Skeleton Army
Skeleton Army Bomber Minion Horde Musketeer Prince P.E.K.K.A
Bomber Minion Horde Musketeer Wizard P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Musketeer
Minion Horde
Musketeer Prince
Bomber Wizard Minion Horde
Wizard Minion Horde Musketeer
Bomber Minion Horde Musketeer Wizard
Wizard
Wizard
Minion Horde Musketeer Prince
Minion Horde Musketeer Wizard Prince
Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer Prince
Bomber Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Bomber Minion Horde
Bomber Musketeer Wizard Prince
Bomber Wizard
Minion Horde Musketeer Prince
Wizard
Musketeer Prince
Minion Horde Musketeer
Bomber Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard Prince
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Bomber Minion Horde Musketeer Wizard
Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard
Minion Horde Musketeer Skeleton Army Prince
Musketeer Wizard
Minion Horde Musketeer Wizard Prince
Bomber Musketeer Wizard
Minion Horde Musketeer Prince P.E.K.K.A
Minion Horde Musketeer
Musketeer
Musketeer Prince
Prince P.E.K.K.A
Wizard

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