My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Giant Skeleton Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Recruits Hog Rider Giant Skeleton
Giant Snowball
Bomber Minion Horde Royal Recruits Hog Rider
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Royal Recruits Giant Skeleton Electro Wizard
The Log
Bomber Royal Recruits Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber Minion Horde Royal Recruits
Royal Delivery
Bomber Minion Horde Royal Recruits Hog Rider Giant Skeleton Electro Wizard Mother Witch
Fireball
Bomber Minion Horde Hog Rider Electro Wizard Mother Witch
Poison
Bomber Minion Horde Royal Recruits Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Hog Rider Electro Wizard Mother Witch Minion Horde Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Hog Rider Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Hog Rider Giant Skeleton
Minion Horde
Hog Rider Giant Skeleton
Royal Recruits
Bomber Hog Rider Electro Wizard
Fireball
Hog Rider Electro Wizard
Hog Rider
Fireball Bomber Minion Horde Royal Recruits Giant Skeleton Electro Wizard Mother Witch
Giant Skeleton
Bomber Minion Horde Hog Rider Electro Wizard Mother Witch
Electro Wizard
Royal Recruits Fireball Hog Rider Giant Skeleton
Mother Witch
Hog Rider Giant Skeleton

Defense Synergies 0 5

Bomber
Royal Recruits Electro Wizard
Minion Horde
Royal Recruits
Bomber
Fireball
Electro Wizard
Hog Rider
Giant Skeleton
Electro Wizard Mother Witch
Electro Wizard
Bomber Fireball Giant Skeleton
Mother Witch
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Royal Recruits Fireball Electro Wizard
Minion Horde Royal Recruits Electro Wizard
Minion Horde Bomber Royal Recruits Giant Skeleton Electro Wizard
Minion Horde Royal Recruits Electro Wizard
Bomber Royal Recruits Fireball Giant Skeleton
Fireball Bomber Electro Wizard Mother Witch
Minion Horde Electro Wizard Fireball
Royal Recruits Fireball Giant Skeleton Electro Wizard
Minion Horde Royal Recruits
Bomber Minion Horde Royal Recruits Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Mother Witch Bomber Royal Recruits Fireball Giant Skeleton
Minion Horde Fireball Electro Wizard
Minion Horde Royal Recruits Bomber Fireball Giant Skeleton Electro Wizard
Bomber Fireball Minion Horde Royal Recruits Electro Wizard
Royal Recruits Minion Horde Electro Wizard
Minion Horde Royal Recruits Fireball Electro Wizard
Minion Horde Bomber Royal Recruits Fireball Electro Wizard
Fireball Bomber Minion Horde Royal Recruits Electro Wizard
Bomber Royal Recruits Fireball Giant Skeleton Electro Wizard Mother Witch
Royal Recruits Electro Wizard
Bomber Royal Recruits Minion Horde Fireball Giant Skeleton Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber
Royal Recruits Giant Skeleton Minion Horde Electro Wizard
Royal Recruits Giant Skeleton Minion Horde Fireball Electro Wizard
Royal Recruits Giant Skeleton Minion Horde
Fireball Mother Witch Minion Horde Electro Wizard
Royal Recruits Minion Horde Fireball Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Royal Recruits
Minion Horde Royal Recruits Giant Skeleton Electro Wizard Fireball
Royal Recruits Minion Horde
Minion Horde Royal Recruits Giant Skeleton
Royal Recruits Fireball Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Minion Horde Fireball
Royal Recruits Bomber Minion Horde Fireball
Royal Recruits Electro Wizard Bomber Minion Horde Fireball Giant Skeleton
Bomber Minion Horde Royal Recruits Fireball Giant Skeleton Electro Wizard Mother Witch
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits Giant Skeleton
Fireball Electro Wizard
Minion Horde Fireball Giant Skeleton
Royal Recruits Fireball Giant Skeleton
Bomber Fireball Minion Horde
Fireball Mother Witch Minion Horde
Bomber Minion Horde
Fireball
Fireball
Minion Horde Fireball Electro Wizard
Minion Horde Royal Recruits Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball
Minion Horde Royal Recruits Fireball
Fireball
Bomber Minion Horde
Bomber Fireball Electro Wizard
Bomber Fireball Mother Witch
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Royal Recruits Fireball
Mother Witch Bomber Fireball
Minion Horde
Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball Electro Wizard Mother Witch
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball Electro Wizard
Minion Horde Giant Skeleton
Fireball
Minion Horde Electro Wizard Royal Recruits Fireball
Fireball Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard
Bomber Fireball
Fireball Giant Skeleton
Minion Horde Royal Recruits
Minion Horde Royal Recruits Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Royal Recruits Fireball Giant Skeleton Electro Wizard
Fireball

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