My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Bomber Zappies Wall Breakers
Zap
Bomber Zappies Wall Breakers
Barbarian Barrel
Bomber Zappies Wall Breakers
The Log
Bomber Mini P.E.K.K.A Zappies Wall Breakers
Earthquake
Bomber Zappies
Arrows
Bomber Zappies Wall Breakers
Royal Delivery
Bomber Mini P.E.K.K.A Zappies Wall Breakers
Fireball
Bomber Zappies Wall Breakers
Poison
Bomber Zappies
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Wall Breakers The Log Fireball Mini P.E.K.K.A Zappies Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Ice Golem Wall Breakers The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Mini P.E.K.K.A
Ice Golem
Wall Breakers Bomber Mini P.E.K.K.A Zappies
Fireball
Wall Breakers The Log
Mini P.E.K.K.A
Bomber Ice Golem Lightning The Log
Zappies
Ice Golem Wall Breakers
Wall Breakers
Ice Golem Fireball Zappies The Log
Lightning
Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Wall Breakers

Defense Synergies 3 10

Bomber
Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Bomber Fireball Mini P.E.K.K.A Zappies The Log
Fireball
The Log Ice Golem Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
The Log Bomber Ice Golem Fireball
Zappies
Ice Golem Fireball The Log
Wall Breakers
Lightning
The Log
The Log
Fireball Mini P.E.K.K.A Bomber Ice Golem Zappies Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Ice Golem Fireball Zappies The Log
Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Bomber Zappies Lightning
Mini P.E.K.K.A Zappies
Lightning Bomber Fireball Mini P.E.K.K.A The Log
Fireball The Log Bomber Zappies
Lightning Fireball Zappies
Lightning Ice Golem Fireball The Log
Mini P.E.K.K.A Zappies
Bomber Ice Golem Mini P.E.K.K.A Zappies
Bomber Ice Golem Fireball Zappies The Log
Fireball Zappies
Mini P.E.K.K.A Bomber Fireball Zappies Lightning The Log
Bomber Fireball Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies Lightning The Log
Bomber Fireball Mini P.E.K.K.A Zappies
Fireball Bomber Zappies The Log
The Log Bomber Ice Golem Fireball Zappies
Mini P.E.K.K.A Zappies
Bomber Fireball Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Fireball Zappies
Fireball Bomber Ice Golem Mini P.E.K.K.A Lightning The Log
Zappies Ice Golem Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning Ice Golem Fireball Zappies The Log
Mini P.E.K.K.A Zappies
Fireball Ice Golem Zappies
Mini P.E.K.K.A Ice Golem Fireball Zappies Lightning
Mini P.E.K.K.A Zappies
Lightning Ice Golem Fireball Mini P.E.K.K.A Zappies The Log
Zappies
Mini P.E.K.K.A Zappies
Lightning Fireball The Log
Mini P.E.K.K.A Lightning Ice Golem Fireball Zappies
Bomber Fireball Zappies
Zappies Bomber Ice Golem Fireball Mini P.E.K.K.A Lightning The Log
Bomber Ice Golem Fireball Mini P.E.K.K.A Zappies The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Ice Golem The Log
Fireball The Log
Lightning Fireball The Log
Lightning Ice Golem Fireball The Log
Bomber Fireball The Log
Fireball Ice Golem
Bomber The Log
Fireball The Log Ice Golem Lightning
Fireball The Log Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball The Log
Fireball Lightning
Lightning Ice Golem Fireball The Log
Lightning Fireball
Lightning Ice Golem Fireball The Log
Lightning Bomber Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Bomber Mini P.E.K.K.A Lightning
Lightning Bomber Fireball Mini P.E.K.K.A The Log
Lightning Bomber Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
Ice Golem The Log Bomber Fireball
Fireball The Log Lightning
Fireball Lightning The Log
Fireball Lightning The Log
Lightning Ice Golem Fireball
Lightning Fireball Zappies
Lightning Fireball Mini P.E.K.K.A
Lightning Bomber Fireball The Log
Lightning Fireball Zappies
Fireball Lightning The Log
Lightning Fireball Zappies
Fireball Lightning Zappies
The Log Fireball
Fireball Lightning Mini P.E.K.K.A
The Log Bomber Ice Golem Fireball Lightning
Lightning Fireball
Fireball Zappies Lightning The Log
Fireball Zappies Lightning
Lightning Fireball The Log
Fireball Lightning

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