My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Hunter Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Baby Dragon Hunter Electro Giant Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Baby Dragon Inferno Dragon
Zap
Bomber Inferno Tower Inferno Dragon
Barbarian Barrel
Bomber Goblin Cage Inferno Tower Hunter
The Log
Bomber Goblin Cage Hunter
Earthquake
Bomber Goblin Cage Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Baby Dragon Hunter Inferno Dragon
Fireball
Bomber Goblin Cage Inferno Tower Baby Dragon Hunter Inferno Dragon
Poison
Bomber Goblin Cage Inferno Tower Hunter
Lightning
Goblin Cage Inferno Tower Baby Dragon Hunter Inferno Dragon Archer Queen
Rocket
Inferno Tower Hunter Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Cage Baby Dragon Hunter Inferno Dragon Inferno Tower Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Goblin Cage Baby Dragon Hunter

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Baby Dragon
Goblin Cage
Bomber Baby Dragon Hunter
Inferno Tower
Baby Dragon
Bomber Goblin Cage Electro Giant Inferno Dragon
Hunter
Goblin Cage
Electro Giant
Baby Dragon Inferno Dragon Archer Queen
Inferno Dragon
Baby Dragon Electro Giant
Archer Queen
Electro Giant

Defense Synergies 0 11

Bomber
Goblin Cage Electro Giant
Goblin Cage
Bomber Inferno Tower Baby Dragon Hunter Electro Giant Inferno Dragon Archer Queen
Inferno Tower
Goblin Cage Baby Dragon
Baby Dragon
Goblin Cage Inferno Tower Inferno Dragon
Hunter
Goblin Cage
Electro Giant
Bomber Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Cage Baby Dragon Electro Giant
Archer Queen
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Inferno Tower Baby Dragon
Inferno Tower Hunter Inferno Dragon Goblin Cage
Goblin Cage Inferno Tower Hunter Bomber Inferno Dragon
Goblin Cage Inferno Tower Hunter Inferno Dragon
Bomber Goblin Cage
Bomber Baby Dragon Hunter
Inferno Tower Hunter Inferno Dragon Goblin Cage Baby Dragon
Goblin Cage Inferno Tower Baby Dragon Electro Giant
Inferno Tower Hunter Inferno Dragon Goblin Cage Archer Queen
Bomber Inferno Tower Hunter
Bomber Baby Dragon Hunter Electro Giant
Inferno Tower Hunter Inferno Dragon Baby Dragon
Goblin Cage Inferno Tower Hunter Bomber
Bomber Goblin Cage Baby Dragon Hunter
Inferno Tower Inferno Dragon Goblin Cage Hunter
Inferno Tower Goblin Cage Hunter Electro Giant Inferno Dragon
Bomber Goblin Cage Inferno Tower Hunter
Goblin Cage Bomber Baby Dragon Hunter
Goblin Cage Baby Dragon Hunter Bomber Inferno Dragon
Goblin Cage Inferno Tower Hunter Inferno Dragon
Bomber Baby Dragon Hunter Electro Giant
Hunter Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Inferno Tower Electro Giant
Bomber Baby Dragon Hunter Inferno Dragon
Goblin Cage Inferno Tower Hunter
Hunter Goblin Cage Inferno Tower
Inferno Tower Goblin Cage Hunter Inferno Dragon
Electro Giant Baby Dragon Hunter
Goblin Cage Inferno Tower Hunter
Inferno Tower Goblin Cage Hunter Inferno Dragon
Goblin Cage Inferno Tower Baby Dragon Inferno Dragon
Inferno Tower Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Inferno Tower Hunter
Goblin Cage Electro Giant Archer Queen
Goblin Cage Inferno Tower Hunter
Bomber Goblin Cage Baby Dragon Electro Giant
Inferno Tower Electro Giant Bomber Goblin Cage Baby Dragon Hunter Inferno Dragon Archer Queen
Bomber Goblin Cage Inferno Tower Baby Dragon Hunter Electro Giant Inferno Dragon Archer Queen
Bomber Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Electro Giant Baby Dragon Hunter
Bomber Baby Dragon
Baby Dragon Hunter
Baby Dragon Archer Queen
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Bomber Baby Dragon Hunter
Baby Dragon
Bomber
Bomber Baby Dragon Hunter
Bomber Baby Dragon Electro Giant
Baby Dragon
Baby Dragon
Electro Giant Bomber Baby Dragon Hunter
Inferno Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter Electro Giant
Electro Giant
Bomber Hunter
Baby Dragon Hunter Archer Queen
Baby Dragon Hunter
Bomber Baby Dragon
Electro Giant Archer Queen
Archer Queen
Electro Giant Baby Dragon Archer Queen
Archer Queen
Baby Dragon Electro Giant Archer Queen
Inferno Dragon

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