My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Curse Skeleton Army Prince
Giant Snowball
Bomber Bats Goblin Curse Skeleton Army
Zap
Bomber Bats Inferno Tower Goblin Curse Skeleton Army Prince
Barbarian Barrel
Bomber Inferno Tower Goblin Curse Skeleton Army
The Log
Bomber Goblin Curse Skeleton Army Prince
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Bats Goblin Curse Skeleton Army
Royal Delivery
Bomber Bats Skeleton Army Prince
Fireball
Bomber Inferno Tower Skeleton Army
Poison
Bomber Bats Inferno Tower Goblin Curse Skeleton Army
Lightning
Inferno Tower Prince Goblinstein
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Goblin Curse Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Curse Rage Skeleton Army Inferno Tower Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Goblin Curse Rage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Curse Prince
Bats
Bomber Rage Prince
Inferno Tower
Goblin Curse
Bomber
Rage
Bats Prince
Skeleton Army
Prince
Bomber Bats Rage
Goblinstein

Defense Synergies 1 5

Bomber
Bats
Bats
Bomber Inferno Tower Prince
Inferno Tower
Skeleton Army Bats Prince
Goblin Curse
Rage
Skeleton Army
Inferno Tower Prince
Prince
Bats Inferno Tower Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower
Inferno Tower Skeleton Army Bats Goblin Curse Prince
Inferno Tower Skeleton Army Prince Bomber Bats Goblin Curse
Inferno Tower Skeleton Army Prince Bats Goblin Curse
Bomber Skeleton Army Prince
Skeleton Army Bomber Bats
Bats Inferno Tower Goblin Curse
Inferno Tower
Inferno Tower Goblin Curse Skeleton Army Prince
Skeleton Army Bomber Inferno Tower Prince
Bats Goblin Curse Skeleton Army Bomber
Inferno Tower Bats Goblin Curse
Inferno Tower Skeleton Army Prince Bomber Bats Goblin Curse
Bomber Skeleton Army Bats Goblin Curse Prince
Inferno Tower Skeleton Army Goblin Curse Prince
Inferno Tower Skeleton Army Goblin Curse Prince
Bomber Bats Inferno Tower Skeleton Army Prince
Bomber Bats Skeleton Army Prince
Bomber Bats Goblin Curse
Inferno Tower Goblin Curse Prince
Bomber Skeleton Army Bats Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Bomber Prince
Skeleton Army Bats Inferno Tower Prince
Skeleton Army Prince Bats Inferno Tower
Inferno Tower Goblin Curse Skeleton Army Prince
Bats Goblin Curse
Skeleton Army Prince Bats Inferno Tower
Inferno Tower Goblin Curse Skeleton Army Prince
Bats Inferno Tower Skeleton Army Prince
Inferno Tower Goblin Curse Skeleton Army
Bats Inferno Tower Prince
Skeleton Army Prince
Skeleton Army Prince Inferno Tower Goblin Curse
Bomber Goblin Curse Skeleton Army
Inferno Tower Skeleton Army Bomber Bats Prince
Bats Bomber Inferno Tower Goblin Curse
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Prince
Bomber Goblin Curse
Bats Goblin Curse
Bomber
Goblin Curse
Bats Prince
Prince
Goblin Curse
Prince
Bomber
Bomber Bats
Bomber Prince
Bomber Goblin Curse
Prince
Prince
Goblin Curse Bomber
Prince
Goblin Curse
Bats Goblin Curse
Bats
Bomber
Prince
Goblin Curse
Bats Skeleton Army Prince
Goblin Curse
Prince
Bomber
Prince
Bats
Bats
Prince
Prince

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