My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber
Zap
Bomber Inferno Tower Prince
Barbarian Barrel
Bomber Inferno Tower Wizard Electro Wizard Magic Archer
The Log
Bomber Prince
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Wizard Prince Electro Wizard Magic Archer
Fireball
Bomber Inferno Tower Wizard Electro Wizard Magic Archer
Poison
Bomber Inferno Tower Wizard Electro Wizard Magic Archer
Lightning
Inferno Tower Wizard Prince Electro Wizard Magic Archer
Rocket
Inferno Tower Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Electro Wizard Magic Archer Inferno Tower Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Electro Wizard Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Mega Knight
Inferno Tower
Wizard
Prince Mega Knight
Prince
Mega Knight Bomber Wizard The Log Electro Wizard Magic Archer
The Log
Prince Magic Archer Mega Knight
Electro Wizard
Prince Magic Archer Mega Knight
Magic Archer
Prince The Log Electro Wizard Mega Knight
Mega Knight
Prince Bomber Wizard The Log Electro Wizard Magic Archer

Defense Synergies 3 16

Bomber
The Log Electro Wizard
Inferno Tower
The Log Electro Wizard Prince Mega Knight
Wizard
Prince The Log Electro Wizard Mega Knight
Prince
The Log Inferno Tower Wizard Electro Wizard Magic Archer
The Log
Inferno Tower Prince Bomber Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Inferno Tower Bomber Wizard Prince The Log Magic Archer Mega Knight
Magic Archer
Prince The Log Electro Wizard Mega Knight
Mega Knight
Inferno Tower Wizard The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard The Log Electro Wizard Magic Archer
Inferno Tower Prince The Log Electro Wizard Mega Knight
Inferno Tower Prince Mega Knight Bomber Electro Wizard
Inferno Tower Prince Electro Wizard Mega Knight
Bomber Prince The Log Mega Knight
The Log Bomber Electro Wizard Magic Archer Mega Knight
Inferno Tower Electro Wizard Wizard Magic Archer
Inferno Tower The Log Electro Wizard Magic Archer Mega Knight
Inferno Tower Prince
Bomber Inferno Tower Prince Electro Wizard Mega Knight
Electro Wizard Bomber Wizard The Log Magic Archer Mega Knight
Inferno Tower Wizard Electro Wizard Magic Archer
Inferno Tower Prince Mega Knight Bomber Wizard The Log Electro Wizard
Bomber Wizard Mega Knight Prince The Log Electro Wizard Magic Archer
Inferno Tower Prince Electro Wizard Mega Knight
Inferno Tower Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight Bomber Inferno Tower Prince Electro Wizard
Mega Knight Bomber Wizard Prince The Log Electro Wizard Magic Archer
Wizard The Log Bomber Electro Wizard Magic Archer Mega Knight
Inferno Tower Prince Electro Wizard
Bomber Wizard Mega Knight Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince Electro Wizard
Electro Wizard Bomber Wizard Prince The Log Magic Archer Mega Knight
Mega Knight Inferno Tower Prince The Log Electro Wizard
Prince Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Prince Mega Knight
Wizard Electro Wizard Magic Archer
Prince Inferno Tower Electro Wizard
Inferno Tower Mega Knight Prince
Electro Wizard Mega Knight Inferno Tower Prince The Log Magic Archer
Inferno Tower
Mega Knight Inferno Tower Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Inferno Tower Wizard
Wizard Bomber Magic Archer Mega Knight
Inferno Tower Electro Wizard Bomber Prince The Log Magic Archer
Mega Knight Bomber Inferno Tower Wizard The Log Electro Wizard Magic Archer
Bomber Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Prince The Log
Bomber Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Bomber Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Bomber Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Bomber
Bomber Wizard Prince The Log Electro Wizard Magic Archer Mega Knight
Bomber Wizard The Log Magic Archer Mega Knight
Prince The Log Magic Archer Mega Knight
Wizard
Prince The Log
The Log
The Log Bomber Wizard Magic Archer Mega Knight
The Log Wizard Electro Wizard Magic Archer
Wizard Prince The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Bomber Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Prince Mega Knight
Wizard The Log Magic Archer
Electro Wizard Prince Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Wizard Prince Electro Wizard Magic Archer Mega Knight
The Log Bomber Wizard Magic Archer
Prince Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince The Log Electro Wizard Magic Archer Mega Knight
Prince
Wizard Mega Knight

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