My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Barbarians Mega Minion Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Knight Barbarians Valkyrie Battle Ram Bomb Tower Wizard
The Log
Bomber Barbarians Battle Ram
Earthquake
Bomber Barbarians Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Knight Barbarians Mega Minion Valkyrie Battle Ram Wizard
Fireball
Bomber Barbarians Mega Minion Battle Ram Bomb Tower Wizard
Poison
Bomber Barbarians Mega Minion Bomb Tower Wizard
Lightning
Knight Mega Minion Valkyrie Battle Ram Bomb Tower Wizard
Rocket
Barbarians Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Mega Minion Valkyrie Battle Ram Bomb Tower Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Mega Minion Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Battle Ram
Knight
Mega Minion Battle Ram Bomber Wizard
Barbarians
Mega Minion
Knight Valkyrie
Valkyrie
Bomber Mega Minion Battle Ram Wizard
Battle Ram
Knight Bomber Valkyrie
Bomb Tower
Wizard
Knight Valkyrie

Defense Synergies 3 7

Bomber
Knight Valkyrie
Knight
Bomber Mega Minion Bomb Tower Wizard
Barbarians
Mega Minion
Knight Valkyrie Bomb Tower Wizard
Valkyrie
Bomber Mega Minion Bomb Tower Wizard
Battle Ram
Bomb Tower
Knight Mega Minion Valkyrie
Wizard
Knight Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Valkyrie Wizard
Barbarians Bomb Tower Bomber Knight Mega Minion Valkyrie
Barbarians Bomb Tower Bomber Knight Mega Minion Valkyrie
Barbarians Bomb Tower Bomber Knight Mega Minion Valkyrie
Bomber Barbarians Valkyrie Bomb Tower
Bomber Mega Minion Valkyrie Bomb Tower
Mega Minion Bomb Tower Wizard
Barbarians Valkyrie Bomb Tower
Barbarians Bomb Tower
Knight Bomber Barbarians Valkyrie
Barbarians Valkyrie Bomber Knight Mega Minion Bomb Tower Wizard
Mega Minion Wizard
Barbarians Bomb Tower Bomber Knight Valkyrie Wizard
Bomber Valkyrie Bomb Tower Wizard Barbarians Mega Minion
Barbarians Knight Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Wizard Bomber Knight Valkyrie
Bomb Tower Bomber Knight Barbarians Mega Minion Valkyrie Wizard
Valkyrie Bomb Tower Wizard Bomber Knight Barbarians Mega Minion
Barbarians Bomb Tower
Bomber Valkyrie Wizard Knight Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie
Bomber Knight Mega Minion Valkyrie Bomb Tower Wizard
Barbarians Knight Valkyrie Bomb Tower
Valkyrie Knight Barbarians
Barbarians Knight Valkyrie
Wizard Bomb Tower
Knight Barbarians Mega Minion Valkyrie Bomb Tower
Knight Barbarians Valkyrie Bomb Tower
Knight Barbarians Mega Minion Valkyrie Bomb Tower
Barbarians Mega Minion
Knight Barbarians Mega Minion Valkyrie Bomb Tower
Barbarians Valkyrie
Barbarians Knight Valkyrie Bomb Tower Wizard
Wizard Bomber Barbarians Valkyrie Bomb Tower
Barbarians Bomber Knight Mega Minion Valkyrie Bomb Tower
Valkyrie Bomber Barbarians Mega Minion Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Barbarians Valkyrie
Bomber Wizard Valkyrie
Wizard Mega Minion
Bomber Wizard
Wizard
Wizard
Knight Valkyrie Wizard
Wizard
Knight
Bomber Wizard
Wizard
Bomber
Bomber Mega Minion Wizard
Bomber Valkyrie Wizard
Wizard
Barbarians
Bomber Valkyrie Wizard
Mega Minion
Wizard
Wizard
Wizard
Mega Minion Wizard
Mega Minion
Bomber Wizard
Wizard
Barbarians
Mega Minion Wizard
Knight Mega Minion Valkyrie Wizard
Bomber Wizard
Mega Minion

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