My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Cannon Balloon Lumberjack
Zap
Bomber Cannon Balloon
Barbarian Barrel
Bomber Knight Cannon Executioner Electro Wizard Lumberjack
The Log
Bomber Cannon Lumberjack
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Knight Balloon Executioner Electro Wizard Lumberjack
Fireball
Bomber Cannon Balloon Executioner Electro Wizard Lumberjack
Poison
Bomber Cannon Balloon Executioner Electro Wizard
Lightning
Knight Cannon Balloon Executioner Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Cannon Electro Wizard Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Lumberjack
Knight
Balloon Executioner Bomber The Log Electro Wizard Lumberjack
Cannon
Balloon
Knight Lumberjack Executioner The Log Electro Wizard
Executioner
Knight Balloon The Log
The Log
Knight Balloon Executioner Lumberjack
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Bomber Knight The Log Electro Wizard

Defense Synergies 5 12

Bomber
Knight Cannon The Log Electro Wizard
Knight
Bomber Cannon Executioner Electro Wizard The Log Lumberjack
Cannon
Knight The Log Bomber Electro Wizard Lumberjack
Balloon
Executioner
Knight The Log Lumberjack
The Log
Cannon Bomber Knight Executioner Electro Wizard Lumberjack
Electro Wizard
Knight Bomber Cannon The Log Lumberjack
Lumberjack
Knight Cannon Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Executioner The Log Electro Wizard
Lumberjack Knight Cannon Executioner The Log Electro Wizard
Cannon Lumberjack Bomber Knight Executioner Electro Wizard
Cannon Lumberjack Knight Electro Wizard
Bomber The Log Lumberjack
The Log Bomber Cannon Executioner Electro Wizard Lumberjack
Electro Wizard Cannon Executioner
Cannon The Log Electro Wizard
Cannon Lumberjack
Knight Bomber Cannon Electro Wizard Lumberjack
Executioner Electro Wizard Bomber Knight Cannon The Log Lumberjack
Executioner Electro Wizard
Cannon Lumberjack Bomber Knight The Log Electro Wizard
Bomber Executioner Cannon The Log Electro Wizard Lumberjack
Knight Cannon Electro Wizard Lumberjack
Cannon The Log Electro Wizard Lumberjack
Bomber Knight Cannon Executioner Electro Wizard Lumberjack
Cannon Bomber Knight Executioner The Log Electro Wizard Lumberjack
Executioner The Log Bomber Knight Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Bomber Knight Cannon Executioner The Log Electro Wizard Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Electro Wizard
Electro Wizard Bomber Knight Executioner The Log Lumberjack
Lumberjack Knight The Log Electro Wizard
Lumberjack Knight The Log Electro Wizard
Knight Cannon Executioner Lumberjack
Executioner Electro Wizard
Knight Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Knight The Log
Cannon
Knight Lumberjack
The Log Electro Wizard
Knight Cannon Executioner Lumberjack
Bomber Cannon Executioner
Electro Wizard Bomber Knight Executioner The Log Lumberjack
Executioner Bomber Cannon The Log Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Executioner The Log Electro Wizard
The Log
Knight The Log
Bomber Executioner The Log
Executioner
Bomber Executioner The Log
The Log Executioner
The Log
Electro Wizard Lumberjack
Knight The Log Electro Wizard
Executioner
Knight Executioner The Log
The Log
Bomber Executioner The Log
Executioner The Log
Bomber
Bomber Executioner The Log Electro Wizard
Bomber The Log
The Log
The Log
The Log
The Log Bomber Executioner
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard
Bomber The Log
Electro Wizard
The Log
Electro Wizard
Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard Lumberjack
The Log Bomber Executioner
Executioner
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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