My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards Ram Rider
Giant Snowball
Bomber Cannon Hog Rider Guards Ram Rider
Zap
Bomber Cannon Firecracker Guards Ram Rider
Barbarian Barrel
Bomber Knight Cannon Firecracker Guards
The Log
Bomber Cannon Firecracker Hog Rider Guards Ram Rider
Earthquake
Bomber Cannon Firecracker Hog Rider Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Knight Firecracker Hog Rider Guards Ram Rider
Fireball
Bomber Cannon Firecracker Hog Rider Ram Rider
Poison
Bomber Cannon Firecracker Guards
Lightning
Knight Cannon Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Knight Cannon Firecracker Guards Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Knight Cannon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Barbarian Barrel Ram Rider
Knight
Firecracker Hog Rider Bomber Barbarian Barrel Ram Rider
Cannon
Firecracker
Knight Hog Rider Barbarian Barrel Ram Rider
Hog Rider
Knight Firecracker Bomber Barbarian Barrel Guards
Barbarian Barrel
Bomber Knight Firecracker Hog Rider Ram Rider
Guards
Hog Rider Ram Rider
Ram Rider
Bomber Knight Firecracker Barbarian Barrel Guards

Defense Synergies 3 10

Bomber
Knight Cannon Barbarian Barrel Guards
Knight
Bomber Cannon Firecracker Barbarian Barrel
Cannon
Knight Bomber Firecracker Barbarian Barrel Guards
Firecracker
Knight Cannon Barbarian Barrel Guards
Hog Rider
Barbarian Barrel
Bomber Knight Cannon Firecracker Guards
Guards
Bomber Cannon Firecracker Barbarian Barrel
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker Barbarian Barrel Ram Rider
Knight Cannon Firecracker Ram Rider
Cannon Ram Rider Bomber Knight
Cannon Knight Firecracker Guards Ram Rider
Bomber Firecracker Barbarian Barrel
Barbarian Barrel Bomber Cannon Firecracker Guards
Ram Rider Cannon Firecracker
Cannon Barbarian Barrel Ram Rider
Cannon
Knight Guards Bomber Cannon Firecracker Barbarian Barrel
Guards Bomber Knight Cannon Firecracker Barbarian Barrel Ram Rider
Firecracker Ram Rider
Cannon Bomber Knight Guards Ram Rider
Bomber Cannon Firecracker Barbarian Barrel Guards
Knight Cannon Ram Rider
Cannon Ram Rider
Bomber Knight Cannon Firecracker
Cannon Bomber Knight Firecracker Barbarian Barrel Guards Ram Rider
Barbarian Barrel Bomber Knight Cannon Firecracker Guards Ram Rider
Cannon Ram Rider
Bomber Knight Cannon Firecracker Barbarian Barrel Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Bomber Knight Firecracker Barbarian Barrel
Guards Knight Ram Rider
Guards Knight Barbarian Barrel Ram Rider
Knight Cannon Guards Ram Rider
Firecracker Ram Rider
Guards Knight Ram Rider
Knight
Knight Firecracker Barbarian Barrel
Cannon Guards
Knight Guards
Guards
Knight Cannon Guards Ram Rider
Bomber Cannon Firecracker
Guards Bomber Knight Firecracker Barbarian Barrel
Bomber Cannon Firecracker Barbarian Barrel
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Guards
Firecracker Barbarian Barrel Ram Rider
Barbarian Barrel
Knight Firecracker Barbarian Barrel Guards
Bomber Firecracker Barbarian Barrel
Firecracker Ram Rider
Bomber Firecracker
Firecracker Barbarian Barrel Ram Rider
Firecracker Ram Rider
Guards
Firecracker Knight Barbarian Barrel Ram Rider
Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Bomber Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Bomber
Bomber Firecracker Barbarian Barrel
Bomber Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Bomber Barbarian Barrel
Firecracker Barbarian Barrel Ram Rider
Ram Rider
Firecracker Barbarian Barrel
Firecracker
Firecracker Guards
Bomber
Firecracker
Firecracker
Barbarian Barrel Guards
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker
Bomber Firecracker
Firecracker
Firecracker Guards
Firecracker
Firecracker Barbarian Barrel
Firecracker

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