My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Royal Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Goblin Barrel Ram Rider
Giant Snowball
Bomber Cannon Goblin Gang Goblin Barrel Ram Rider
Zap
Bomber Cannon Goblin Gang Firecracker Royal Giant Goblin Barrel Ram Rider
Barbarian Barrel
Bomber Knight Cannon Goblin Gang Firecracker Goblin Barrel
The Log
Bomber Cannon Goblin Gang Firecracker Royal Giant Goblin Barrel Ram Rider
Earthquake
Bomber Cannon Goblin Gang Firecracker Goblin Barrel
Arrows
Bomber Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Firecracker Goblin Barrel Ram Rider
Fireball
Bomber Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider
Poison
Bomber Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Goblin Gang Firecracker Goblin Barrel Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Ram Rider
Knight
Goblin Gang Firecracker Goblin Barrel Bomber Ram Rider
Cannon
Goblin Gang
Knight Goblin Barrel Firecracker Royal Giant
Firecracker
Knight Royal Giant Goblin Gang Goblin Barrel Ram Rider
Royal Giant
Bomber Firecracker Goblin Barrel Goblin Gang
Goblin Barrel
Knight Goblin Gang Royal Giant Firecracker Ram Rider
Ram Rider
Bomber Knight Firecracker Goblin Barrel

Defense Synergies 4 4

Bomber
Knight Cannon
Knight
Bomber Cannon Goblin Gang Firecracker
Cannon
Knight Bomber Goblin Gang Firecracker
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Cannon Goblin Gang
Royal Giant
Goblin Barrel
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker Ram Rider
Knight Cannon Goblin Gang Firecracker Ram Rider
Cannon Goblin Gang Ram Rider Bomber Knight
Cannon Knight Goblin Gang Firecracker Ram Rider
Bomber Firecracker
Goblin Gang Bomber Cannon Firecracker
Ram Rider Cannon Goblin Gang Firecracker
Cannon Ram Rider
Cannon Goblin Gang
Knight Goblin Gang Bomber Cannon Firecracker
Goblin Gang Bomber Knight Cannon Firecracker Ram Rider
Goblin Gang Firecracker Ram Rider
Cannon Bomber Knight Goblin Gang Ram Rider
Bomber Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Ram Rider
Cannon Goblin Gang Ram Rider
Bomber Knight Cannon Goblin Gang Firecracker
Cannon Bomber Knight Goblin Gang Firecracker Ram Rider
Bomber Knight Cannon Firecracker Ram Rider
Cannon Ram Rider
Bomber Goblin Gang Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Bomber Knight Goblin Gang Firecracker
Goblin Gang Knight Ram Rider
Goblin Gang Knight Ram Rider
Knight Cannon Goblin Gang Ram Rider
Firecracker Goblin Gang Ram Rider
Goblin Gang Knight Ram Rider
Knight
Knight Firecracker
Cannon Goblin Gang
Knight
Knight Cannon Goblin Gang Ram Rider
Bomber Cannon Firecracker
Goblin Gang Bomber Knight Firecracker
Bomber Cannon Firecracker
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ram Rider
Knight Firecracker
Bomber Firecracker
Firecracker Ram Rider
Bomber Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Goblin Gang
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber
Bomber Firecracker
Bomber Firecracker
Firecracker Bomber
Firecracker Ram Rider
Ram Rider
Firecracker
Firecracker
Firecracker
Bomber
Firecracker
Firecracker
Goblin Gang
Firecracker Ram Rider
Knight Goblin Gang Firecracker
Bomber Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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