My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards Skeleton Army
Giant Snowball
Bomber Cannon Musketeer Hog Rider Guards Skeleton Army
Zap
Bomber Cannon Guards Skeleton Army
Barbarian Barrel
Bomber Knight Cannon Musketeer Wizard Guards Skeleton Army
The Log
Bomber Cannon Musketeer Hog Rider Guards Skeleton Army
Earthquake
Bomber Cannon Hog Rider Guards Skeleton Army
Arrows
Bomber Guards Skeleton Army
Royal Delivery
Bomber Knight Musketeer Hog Rider Wizard Guards Skeleton Army
Fireball
Bomber Cannon Musketeer Hog Rider Wizard Skeleton Army
Poison
Bomber Cannon Musketeer Wizard Guards Skeleton Army
Lightning
Knight Cannon Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Guards Skeleton Army Musketeer Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Knight
Musketeer Hog Rider Bomber Wizard
Cannon
Musketeer
Knight Hog Rider
Hog Rider
Knight Musketeer Bomber Wizard Guards
Wizard
Knight Hog Rider
Guards
Hog Rider
Skeleton Army

Defense Synergies 5 11

Bomber
Knight Cannon Guards
Knight
Bomber Cannon Musketeer Wizard Skeleton Army
Cannon
Knight Musketeer Bomber Wizard Guards Skeleton Army
Musketeer
Knight Cannon Guards Skeleton Army
Hog Rider
Wizard
Knight Cannon Guards Skeleton Army
Guards
Musketeer Bomber Cannon Wizard Skeleton Army
Skeleton Army
Knight Cannon Musketeer Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Musketeer Wizard
Skeleton Army Knight Cannon Musketeer
Cannon Skeleton Army Bomber Knight Musketeer
Cannon Skeleton Army Knight Musketeer Guards
Bomber Skeleton Army
Skeleton Army Bomber Cannon Musketeer Guards
Musketeer Cannon Wizard
Cannon Musketeer
Cannon Musketeer Skeleton Army
Knight Guards Skeleton Army Bomber Cannon Musketeer
Guards Skeleton Army Bomber Knight Cannon Musketeer Wizard
Musketeer Wizard
Cannon Skeleton Army Bomber Knight Musketeer Wizard Guards
Bomber Wizard Skeleton Army Cannon Guards
Skeleton Army Knight Cannon
Skeleton Army Cannon
Wizard Bomber Knight Cannon Musketeer Skeleton Army
Cannon Bomber Knight Musketeer Wizard Guards Skeleton Army
Wizard Bomber Knight Cannon Musketeer Guards
Cannon Musketeer
Bomber Wizard Skeleton Army Knight Cannon Musketeer Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army
Bomber Knight Musketeer Wizard
Guards Skeleton Army Knight Musketeer
Guards Skeleton Army Knight Musketeer
Knight Cannon Musketeer Guards Skeleton Army
Wizard Musketeer
Guards Skeleton Army Knight Musketeer
Knight Skeleton Army
Knight Skeleton Army
Cannon Musketeer Guards Skeleton Army
Knight Musketeer Guards
Skeleton Army Guards
Skeleton Army Knight Cannon Wizard Guards
Wizard Bomber Cannon Musketeer Skeleton Army
Guards Skeleton Army Bomber Knight Musketeer
Bomber Cannon Musketeer Wizard
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards
Musketeer
Knight Musketeer Guards
Bomber Wizard
Wizard Musketeer
Bomber Musketeer Wizard
Wizard
Wizard
Musketeer Guards
Knight Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Musketeer
Musketeer
Bomber Musketeer Wizard
Musketeer Wizard
Bomber
Bomber Musketeer Wizard
Bomber Wizard
Musketeer
Wizard
Musketeer
Musketeer
Bomber Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Wizard Guards
Bomber Musketeer Wizard
Wizard
Musketeer Guards Skeleton Army
Musketeer Wizard
Knight Musketeer Wizard
Bomber Musketeer Wizard
Musketeer
Musketeer Guards
Musketeer
Musketeer
Wizard

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