My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Prince
Giant Snowball
Bomber Cannon Musketeer Wall Breakers Baby Dragon
Zap
Bomber Cannon Wall Breakers Prince
Barbarian Barrel
Bomber Knight Cannon Musketeer Wall Breakers
The Log
Bomber Cannon Musketeer Wall Breakers Prince
Earthquake
Bomber Cannon
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Knight Musketeer Wall Breakers Baby Dragon Prince
Fireball
Bomber Cannon Musketeer Wall Breakers Baby Dragon
Poison
Bomber Cannon Musketeer
Lightning
Knight Cannon Musketeer Baby Dragon Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Knight Cannon Musketeer Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Prince
Knight
Musketeer Wall Breakers Baby Dragon Bomber Prince The Log
Cannon
Musketeer
Knight Baby Dragon Prince The Log
Wall Breakers
Knight Baby Dragon The Log
Baby Dragon
Knight Bomber Musketeer Wall Breakers Prince
Prince
Bomber Knight Musketeer Baby Dragon The Log
The Log
Knight Musketeer Wall Breakers Prince

Defense Synergies 7 9

Bomber
Knight Cannon The Log
Knight
Bomber Cannon Musketeer Baby Dragon The Log
Cannon
Knight Musketeer The Log Bomber Baby Dragon Prince
Musketeer
Knight Cannon The Log Baby Dragon
Wall Breakers
Baby Dragon
Knight Cannon Musketeer Prince The Log
Prince
The Log Cannon Baby Dragon
The Log
Cannon Musketeer Prince Bomber Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Musketeer Baby Dragon The Log
Knight Cannon Musketeer Prince The Log
Cannon Prince Bomber Knight Musketeer
Cannon Prince Knight Musketeer
Bomber Prince The Log
The Log Bomber Cannon Musketeer Baby Dragon
Musketeer Cannon Baby Dragon
Cannon Musketeer Baby Dragon The Log
Cannon Musketeer Prince
Knight Bomber Cannon Musketeer Prince
Bomber Knight Cannon Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Cannon Prince Bomber Knight Musketeer The Log
Bomber Cannon Baby Dragon Prince The Log
Knight Cannon Prince
Cannon Prince The Log
Bomber Knight Cannon Musketeer Prince
Cannon Bomber Knight Musketeer Baby Dragon Prince The Log
Baby Dragon The Log Bomber Knight Cannon Musketeer
Cannon Musketeer Prince
Bomber Knight Cannon Musketeer Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Bomber Knight Musketeer Baby Dragon Prince The Log
Knight Musketeer Prince The Log
Prince Knight Musketeer The Log
Knight Cannon Musketeer Prince
Musketeer Baby Dragon
Prince Knight Musketeer
Knight Prince
Knight Baby Dragon Prince The Log
Cannon Musketeer
Knight Musketeer Prince
Prince The Log
Prince Knight Cannon
Bomber Cannon Musketeer Baby Dragon
Bomber Knight Musketeer Baby Dragon Prince The Log
Bomber Cannon Musketeer Baby Dragon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Musketeer Prince The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Musketeer Prince
Knight Musketeer Prince The Log
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon Prince The Log
Bomber Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bomber
Bomber Musketeer Baby Dragon Prince The Log
Bomber Baby Dragon The Log
Musketeer Baby Dragon Prince The Log
Musketeer Prince The Log
Musketeer Baby Dragon The Log
The Log Bomber Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon Prince The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer
Bomber Musketeer The Log
Prince
The Log
Musketeer Prince
Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon Prince
The Log Bomber Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon Prince The Log
Prince

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