My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Goblin Barrel
Giant Snowball
Bomber Cannon Battle Ram Goblin Barrel Little Prince
Zap
Bomber Cannon Battle Ram Goblin Barrel Little Prince
Barbarian Barrel
Bomber Knight Cannon Battle Ram Goblin Barrel Little Prince
The Log
Bomber Cannon Battle Ram Goblin Barrel Little Prince
Earthquake
Bomber Cannon Goblin Barrel
Arrows
Bomber Goblin Barrel Little Prince
Royal Delivery
Bomber Knight Battle Ram Goblin Barrel Little Prince
Fireball
Bomber Cannon Battle Ram Goblin Barrel Little Prince
Poison
Bomber Cannon Little Prince
Lightning
Knight Cannon Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Cannon Goblin Barrel Little Prince Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Battle Ram Mega Knight
Knight
Battle Ram Goblin Barrel Bomber The Log Little Prince
Cannon
Battle Ram
Knight The Log Bomber Goblin Barrel
Goblin Barrel
Knight Battle Ram Mega Knight
The Log
Battle Ram Knight Mega Knight Little Prince
Mega Knight
Bomber Goblin Barrel The Log
Little Prince
Knight The Log

Defense Synergies 4 6

Bomber
Knight Cannon The Log
Knight
Bomber Cannon Little Prince The Log
Cannon
Knight The Log Bomber Little Prince
Battle Ram
Goblin Barrel
The Log
Cannon Bomber Knight Mega Knight Little Prince
Mega Knight
The Log
Little Prince
Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon The Log
Knight Cannon The Log Mega Knight
Cannon Mega Knight Bomber Knight
Cannon Knight Mega Knight
Bomber The Log Mega Knight
The Log Bomber Cannon Mega Knight
Cannon Little Prince
Cannon The Log Mega Knight
Cannon
Knight Bomber Cannon Mega Knight Little Prince
Bomber Knight Cannon The Log Mega Knight
Cannon Mega Knight Bomber Knight The Log
Bomber Mega Knight Cannon The Log
Knight Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Bomber Knight Cannon
Cannon Mega Knight Bomber Knight The Log Little Prince
The Log Bomber Knight Cannon Mega Knight Little Prince
Cannon
Bomber Mega Knight Knight Cannon The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Knight The Log Mega Knight
Mega Knight Knight The Log
Mega Knight Knight The Log
Knight Cannon Mega Knight
Knight
Mega Knight Knight
Mega Knight Knight The Log
Cannon
Mega Knight Knight
Mega Knight The Log
Mega Knight Knight Cannon
Bomber Cannon Mega Knight
Bomber Knight The Log Little Prince
Mega Knight Bomber Cannon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber The Log Mega Knight
Bomber The Log
The Log
The Log
Knight The Log
Knight The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber
Bomber The Log Mega Knight
Bomber The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Bomber Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Little Prince
Bomber The Log Mega Knight
Mega Knight
The Log
The Log
Knight Mega Knight
The Log Bomber
Mega Knight
The Log
The Log Mega Knight Little Prince
Mega Knight

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