My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Zappies Three Musketeers Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Miner
Giant Snowball
Bomber Cannon Zappies Three Musketeers Miner Princess
Zap
Bomber Cannon Zappies Three Musketeers Princess
Barbarian Barrel
Bomber Knight Cannon Zappies Three Musketeers Princess Ice Wizard
The Log
Bomber Cannon Zappies Three Musketeers Princess
Earthquake
Bomber Cannon Zappies
Arrows
Bomber Zappies Princess
Royal Delivery
Bomber Knight Zappies Three Musketeers Miner Princess Ice Wizard
Fireball
Bomber Cannon Zappies Three Musketeers Princess Ice Wizard
Poison
Bomber Cannon Zappies Three Musketeers Princess Ice Wizard
Lightning
Knight Cannon Three Musketeers Ice Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Miner Princess Ice Wizard Zappies Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Miner
Knight
Three Musketeers Princess Bomber Zappies Miner Ice Wizard
Cannon
Zappies
Knight Three Musketeers Miner
Three Musketeers
Knight Zappies Miner
Miner
Bomber Knight Zappies Three Musketeers
Princess
Knight
Ice Wizard
Knight

Defense Synergies 4 7

Bomber
Knight Cannon Miner
Knight
Bomber Cannon Princess Ice Wizard Zappies Three Musketeers
Cannon
Knight Bomber Princess Ice Wizard
Zappies
Knight
Three Musketeers
Knight
Miner
Bomber
Princess
Knight Cannon Ice Wizard
Ice Wizard
Knight Cannon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Zappies
Knight Cannon Zappies Three Musketeers Ice Wizard
Cannon Three Musketeers Bomber Knight Zappies Ice Wizard
Cannon Three Musketeers Knight Zappies Ice Wizard
Bomber Princess
Bomber Cannon Zappies Ice Wizard
Three Musketeers Cannon Zappies Princess Ice Wizard
Cannon
Cannon Zappies Three Musketeers Princess Ice Wizard
Knight Bomber Cannon Zappies Miner Ice Wizard
Ice Wizard Bomber Knight Cannon Zappies Princess
Three Musketeers Zappies Princess Ice Wizard
Cannon Bomber Knight Zappies Three Musketeers Ice Wizard
Bomber Three Musketeers Cannon Zappies Princess
Knight Cannon Zappies Three Musketeers
Cannon Zappies Three Musketeers
Three Musketeers Bomber Knight Cannon Zappies
Cannon Bomber Knight Zappies Three Musketeers Ice Wizard
Bomber Knight Cannon Zappies Princess Ice Wizard
Cannon Zappies Three Musketeers
Bomber Knight Cannon Zappies
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies
Bomber Knight Miner
Zappies Knight
Knight Zappies
Knight Cannon Zappies Three Musketeers
Zappies Three Musketeers Princess Ice Wizard
Knight Zappies Ice Wizard
Knight Zappies
Knight Zappies
Cannon Zappies Three Musketeers
Knight Zappies
Knight Cannon Zappies Three Musketeers
Bomber Cannon Zappies Three Musketeers Princess
Zappies Bomber Knight Three Musketeers
Bomber Cannon Zappies Princess Ice Wizard
Bomber Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Miner Princess Ice Wizard
Miner
Knight
Bomber
Princess Ice Wizard
Bomber Princess
Princess Ice Wizard
Miner
Three Musketeers
Miner Knight Princess
Princess
Knight Three Musketeers Miner Princess
Princess
Princess
Bomber Three Musketeers Princess
Three Musketeers Princess
Three Musketeers
Bomber
Bomber Three Musketeers Princess
Bomber Miner Princess
Princess
Bomber Princess Ice Wizard
Miner Princess Ice Wizard
Miner Princess
Miner
Princess Ice Wizard
Zappies
Bomber Miner
Zappies Princess
Princess
Zappies Princess
Zappies Three Musketeers Princess Ice Wizard
Miner Knight Three Musketeers Princess
Bomber Princess
Three Musketeers
Zappies Princess
Zappies Princess
Miner Princess

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