My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Battle Ram Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Sparky Skeleton King
Giant Snowball
Bomber Dart Goblin Battle Ram Witch Skeleton King
Zap
Bomber Dart Goblin Battle Ram Witch Sparky Skeleton King
Barbarian Barrel
Bomber Knight Dart Goblin Goblin Cage Battle Ram Witch Sparky Skeleton King
The Log
Bomber Dart Goblin Goblin Cage Battle Ram Witch Sparky Skeleton King
Earthquake
Bomber Goblin Cage Witch Skeleton King
Arrows
Bomber Dart Goblin Witch Skeleton King
Royal Delivery
Bomber Knight Dart Goblin Goblin Cage Battle Ram Witch Sparky Skeleton King
Fireball
Bomber Dart Goblin Goblin Cage Battle Ram Witch Sparky Skeleton King
Poison
Bomber Dart Goblin Goblin Cage Witch Sparky Skeleton King
Lightning
Knight Goblin Cage Battle Ram Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Dart Goblin Goblin Cage Battle Ram Skeleton King Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Dart Goblin Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Cage Battle Ram Sparky
Knight
Dart Goblin Battle Ram Bomber Witch Sparky
Dart Goblin
Knight Goblin Cage Battle Ram Sparky Skeleton King
Goblin Cage
Bomber Dart Goblin Battle Ram Witch
Battle Ram
Knight Bomber Dart Goblin Goblin Cage Witch
Witch
Knight Goblin Cage Battle Ram Skeleton King
Sparky
Bomber Knight Dart Goblin
Skeleton King
Dart Goblin Witch

Defense Synergies 2 7

Bomber
Knight Goblin Cage
Knight
Bomber Dart Goblin Goblin Cage Witch Sparky
Dart Goblin
Knight Goblin Cage
Goblin Cage
Bomber Knight Dart Goblin Witch Sparky
Battle Ram
Witch
Knight Goblin Cage
Sparky
Knight Goblin Cage
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin Goblin Cage Sparky
Sparky Knight Dart Goblin Goblin Cage Witch
Goblin Cage Witch Sparky Bomber Knight Dart Goblin
Goblin Cage Witch Sparky Knight Dart Goblin Skeleton King
Bomber Goblin Cage Sparky
Bomber Dart Goblin
Dart Goblin Goblin Cage Witch
Dart Goblin Goblin Cage Sparky
Witch Sparky Goblin Cage Skeleton King
Knight Bomber Dart Goblin Sparky
Dart Goblin Witch Bomber Knight Skeleton King
Dart Goblin Witch
Goblin Cage Sparky Bomber Knight Witch
Bomber Sparky Dart Goblin Goblin Cage Witch Skeleton King
Sparky Knight Goblin Cage Skeleton King
Goblin Cage Sparky
Sparky Bomber Knight Goblin Cage Witch
Goblin Cage Bomber Knight Dart Goblin Witch
Goblin Cage Witch Bomber Knight Dart Goblin
Sparky Dart Goblin Goblin Cage
Bomber Knight Dart Goblin Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Witch Sparky
Bomber Knight
Knight Goblin Cage Witch Sparky
Knight Goblin Cage Sparky
Knight Goblin Cage Witch Sparky
Dart Goblin Witch
Sparky Knight Dart Goblin Goblin Cage Witch
Knight Goblin Cage Sparky
Goblin Cage Knight Witch Sparky
Witch Dart Goblin Goblin Cage Sparky
Knight Dart Goblin Goblin Cage Witch Sparky
Goblin Cage
Knight Goblin Cage Witch Sparky Skeleton King
Bomber Dart Goblin Goblin Cage Witch Sparky
Witch Sparky Bomber Knight Dart Goblin Goblin Cage Skeleton King
Bomber Dart Goblin Goblin Cage Witch Sparky Skeleton King
Bomber Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Knight Dart Goblin Sparky
Bomber Sparky
Dart Goblin Witch
Bomber Dart Goblin Witch Sparky
Dart Goblin
Dart Goblin
Sparky
Knight Dart Goblin Sparky
Dart Goblin
Knight Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Bomber Dart Goblin Witch Sparky
Dart Goblin Sparky
Sparky
Bomber Sparky
Bomber Dart Goblin Sparky
Bomber Dart Goblin Witch
Sparky
Sparky
Bomber Witch Sparky
Witch
Dart Goblin Witch Sparky
Witch Sparky
Dart Goblin Sparky
Dart Goblin Witch Sparky
Dart Goblin Witch
Sparky
Bomber Dart Goblin Sparky
Sparky
Sparky
Sparky
Dart Goblin Witch
Dart Goblin Witch
Knight Dart Goblin Sparky
Bomber Dart Goblin Skeleton King
Sparky
Dart Goblin Sparky
Dart Goblin Witch Sparky Skeleton King
Dart Goblin Witch
Dart Goblin Witch Sparky
Sparky
Dart Goblin Sparky

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