My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Elixir Golem Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Night Witch
Giant Snowball
Bomber Witch Night Witch
Zap
Bomber Witch Night Witch
Barbarian Barrel
Bomber Knight Elixir Golem Witch Night Witch
The Log
Bomber Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch Night Witch
Royal Delivery
Bomber Knight Elixir Golem Mini P.E.K.K.A Witch Night Witch
Fireball
Bomber Elixir Golem Witch Night Witch
Poison
Bomber Elixir Golem Witch Night Witch
Lightning
Knight Mini P.E.K.K.A Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Elixir Golem Fireball Mini P.E.K.K.A Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem Mini P.E.K.K.A
Knight
Bomber Fireball Witch The Log Night Witch
Elixir Golem
Night Witch Bomber Fireball Mini P.E.K.K.A Witch The Log
Fireball
Knight Elixir Golem The Log
Mini P.E.K.K.A
Bomber Elixir Golem The Log
Witch
Knight Elixir Golem
The Log
Knight Elixir Golem Fireball Mini P.E.K.K.A
Night Witch
Elixir Golem Knight

Defense Synergies 3 11

Bomber
Knight Mini P.E.K.K.A The Log
Knight
Bomber Fireball Mini P.E.K.K.A Witch The Log Night Witch
Elixir Golem
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Knight Fireball Witch
Witch
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Bomber Knight Witch Night Witch
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball The Log
Mini P.E.K.K.A Knight Witch The Log Night Witch
Mini P.E.K.K.A Witch Bomber Knight Night Witch
Mini P.E.K.K.A Witch Night Witch Knight
Bomber Fireball Mini P.E.K.K.A The Log
Fireball The Log Bomber Night Witch
Fireball Witch Night Witch
Fireball The Log
Mini P.E.K.K.A Witch Night Witch
Knight Bomber Mini P.E.K.K.A Night Witch
Witch Bomber Knight Fireball The Log Night Witch
Fireball Witch Night Witch
Mini P.E.K.K.A Night Witch Bomber Knight Fireball Witch The Log
Bomber Fireball Mini P.E.K.K.A Witch The Log Night Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Bomber Knight Fireball Mini P.E.K.K.A Witch Night Witch
Fireball Bomber Knight Witch The Log Night Witch
Witch The Log Bomber Knight Fireball
Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Bomber Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Fireball The Log Night Witch
Knight Mini P.E.K.K.A Witch Night Witch
Fireball Witch
Mini P.E.K.K.A Knight Fireball Witch Night Witch
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Knight Fireball Witch Night Witch
Bomber Fireball Witch
Witch Bomber Knight Fireball Mini P.E.K.K.A The Log Night Witch
Bomber Fireball Mini P.E.K.K.A Witch The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Bomber Fireball The Log
Fireball Witch
Bomber Witch The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Night Witch
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
Bomber Mini P.E.K.K.A Night Witch
Bomber Fireball Mini P.E.K.K.A The Log
Bomber Fireball Witch The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch Night Witch
Fireball Witch
Fireball Mini P.E.K.K.A Night Witch
Bomber Fireball The Log Night Witch
Fireball
Fireball The Log
Fireball Witch Night Witch
Fireball Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Bomber Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball

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