My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Dark Prince Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Dark Prince
Giant Snowball
Bomber Royal Hogs
Zap
Bomber Firecracker Royal Hogs Dark Prince
Barbarian Barrel
Bomber Knight Firecracker Royal Hogs Dark Prince Hunter Ice Wizard
The Log
Bomber Firecracker Royal Hogs Dark Prince Hunter
Earthquake
Bomber Firecracker Royal Hogs
Arrows
Bomber Firecracker Royal Hogs
Royal Delivery
Bomber Knight Firecracker Royal Hogs Dark Prince Hunter Ice Wizard
Fireball
Bomber Firecracker Royal Hogs Hunter Ice Wizard
Poison
Bomber Firecracker Royal Hogs Hunter Ice Wizard
Lightning
Knight Dark Prince Hunter Ice Wizard
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Dark Prince Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Ice Wizard Dark Prince Poison Hunter Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Hogs Dark Prince
Knight
Firecracker Bomber Royal Hogs Poison Hunter Ice Wizard
Firecracker
Knight Royal Hogs Dark Prince
Royal Hogs
Bomber Knight Firecracker Dark Prince Poison
Dark Prince
Bomber Firecracker Royal Hogs Poison Ice Wizard
Poison
Knight Royal Hogs Dark Prince
Hunter
Knight
Ice Wizard
Knight Dark Prince

Defense Synergies 4 10

Bomber
Knight Dark Prince
Knight
Bomber Firecracker Hunter Ice Wizard Poison
Firecracker
Knight Dark Prince Hunter Ice Wizard
Royal Hogs
Dark Prince
Bomber Firecracker Poison Hunter Ice Wizard
Poison
Knight Dark Prince Ice Wizard
Hunter
Knight Firecracker Dark Prince Ice Wizard
Ice Wizard
Knight Firecracker Dark Prince Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Hunter Knight Firecracker Dark Prince Ice Wizard
Hunter Bomber Knight Dark Prince Ice Wizard
Hunter Knight Firecracker Dark Prince Ice Wizard
Bomber Firecracker Dark Prince Poison
Bomber Firecracker Dark Prince Hunter Ice Wizard
Hunter Firecracker Poison Ice Wizard
Poison
Hunter Ice Wizard
Knight Bomber Firecracker Dark Prince Hunter Ice Wizard
Poison Ice Wizard Bomber Knight Firecracker Dark Prince Hunter
Hunter Firecracker Poison Ice Wizard
Hunter Bomber Knight Dark Prince Ice Wizard
Bomber Firecracker Dark Prince Poison Hunter
Knight Hunter
Hunter
Bomber Knight Firecracker Dark Prince Poison Hunter
Bomber Knight Firecracker Dark Prince Hunter Ice Wizard
Poison Hunter Bomber Knight Firecracker Dark Prince Ice Wizard
Hunter
Bomber Dark Prince Knight Firecracker Poison Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince
Poison Bomber Knight Firecracker Hunter
Knight Dark Prince Hunter
Dark Prince Hunter Knight
Knight Dark Prince Hunter
Firecracker Poison Hunter Ice Wizard
Dark Prince Knight Hunter Ice Wizard
Knight Dark Prince Hunter
Knight Firecracker Dark Prince Poison
Knight Dark Prince Hunter
Dark Prince Poison
Dark Prince Knight Hunter
Bomber Firecracker
Bomber Knight Firecracker Dark Prince Poison Hunter
Poison Bomber Firecracker Dark Prince Hunter Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Ice Wizard
Poison
Knight Firecracker Dark Prince Poison
Bomber Poison Firecracker Dark Prince
Firecracker Poison Hunter Ice Wizard
Bomber Firecracker Poison
Poison Firecracker Hunter Ice Wizard
Poison Firecracker
Poison
Firecracker Poison Knight Dark Prince
Poison Firecracker
Poison Knight Firecracker Hunter
Firecracker Poison
Firecracker Poison
Bomber Firecracker Poison Hunter
Firecracker Poison
Poison
Bomber
Bomber Firecracker Dark Prince Poison Hunter
Bomber Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Bomber Dark Prince Hunter Ice Wizard
Firecracker Poison Hunter Ice Wizard
Poison
Poison Firecracker
Poison Firecracker Hunter Ice Wizard
Firecracker Poison
Poison Bomber Hunter
Firecracker Poison
Firecracker Poison
Dark Prince
Poison Firecracker Hunter Ice Wizard
Poison Knight Firecracker Dark Prince Hunter
Bomber Firecracker Poison
Poison
Firecracker Dark Prince
Firecracker Poison
Firecracker Poison
Poison Firecracker Dark Prince
Firecracker

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