My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Flying Machine Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Bomber Goblin Gang Flying Machine Skeleton Army Baby Dragon
Zap
Bomber Goblin Gang Royal Giant Flying Machine Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Gang Wizard Skeleton Army
The Log
Bomber Goblin Gang Royal Giant Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Flying Machine Skeleton Army
Royal Delivery
Bomber Knight Goblin Gang Flying Machine Wizard Skeleton Army Baby Dragon
Fireball
Bomber Goblin Gang Flying Machine Wizard Skeleton Army Baby Dragon
Poison
Bomber Goblin Gang Flying Machine Wizard Skeleton Army
Lightning
Knight Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Skeleton Army Flying Machine Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Baby Dragon
Knight
Goblin Gang Baby Dragon Bomber Flying Machine Wizard
Goblin Gang
Knight Royal Giant Baby Dragon
Royal Giant
Bomber Goblin Gang Flying Machine Wizard Baby Dragon
Flying Machine
Knight Royal Giant Baby Dragon
Wizard
Knight Royal Giant
Skeleton Army
Baby Dragon
Knight Bomber Goblin Gang Royal Giant Flying Machine

Defense Synergies 2 9

Bomber
Knight
Knight
Bomber Goblin Gang Flying Machine Wizard Skeleton Army Baby Dragon
Goblin Gang
Knight Flying Machine Skeleton Army
Royal Giant
Flying Machine
Knight Goblin Gang Skeleton Army Baby Dragon
Wizard
Knight Skeleton Army
Skeleton Army
Knight Goblin Gang Flying Machine Wizard
Baby Dragon
Knight Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Flying Machine Wizard Baby Dragon
Skeleton Army Knight Goblin Gang Flying Machine
Goblin Gang Skeleton Army Bomber Knight
Skeleton Army Knight Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Flying Machine Baby Dragon
Goblin Gang Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Bomber Knight Flying Machine Wizard Baby Dragon
Goblin Gang Flying Machine Wizard Baby Dragon
Skeleton Army Bomber Knight Goblin Gang Flying Machine Wizard
Bomber Wizard Skeleton Army Goblin Gang Baby Dragon
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Wizard Bomber Knight Goblin Gang Skeleton Army
Bomber Knight Goblin Gang Flying Machine Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Bomber Knight Flying Machine
Bomber Goblin Gang Wizard Skeleton Army Knight Flying Machine Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Bomber Knight Goblin Gang Flying Machine Wizard Baby Dragon
Goblin Gang Skeleton Army Knight
Goblin Gang Skeleton Army Knight
Knight Goblin Gang Skeleton Army
Wizard Goblin Gang Flying Machine Baby Dragon
Goblin Gang Skeleton Army Knight Flying Machine
Knight Skeleton Army
Knight Flying Machine Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Knight Flying Machine
Skeleton Army
Skeleton Army Knight Goblin Gang Wizard
Wizard Bomber Flying Machine Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bomber Knight Flying Machine Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Knight Flying Machine
Bomber Wizard Baby Dragon
Wizard Flying Machine Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Goblin Gang
Knight Flying Machine Wizard
Flying Machine Wizard Baby Dragon
Flying Machine Knight Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Bomber
Bomber Flying Machine Wizard Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Baby Dragon
Wizard
Flying Machine Baby Dragon
Bomber Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Bomber Wizard
Wizard
Goblin Gang Flying Machine Skeleton Army
Flying Machine Wizard Baby Dragon
Knight Goblin Gang Flying Machine Wizard Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Flying Machine
Goblin Gang Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon
Wizard

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