My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Goblin Barrel Baby Dragon
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Gang Wizard Goblin Barrel
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Wizard Goblin Barrel Baby Dragon
Fireball
Bomber Goblin Gang Wizard Goblin Barrel Baby Dragon
Poison
Bomber Goblin Gang Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Goblin Barrel Tornado Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Mega Knight
Knight
Goblin Gang Goblin Barrel Baby Dragon Bomber Wizard
Goblin Gang
Knight Goblin Barrel Baby Dragon
Wizard
Tornado Knight Mega Knight
Goblin Barrel
Knight Goblin Gang Baby Dragon Mega Knight
Tornado
Wizard Baby Dragon Mega Knight
Baby Dragon
Knight Tornado Bomber Goblin Gang Goblin Barrel Mega Knight
Mega Knight
Bomber Wizard Goblin Barrel Tornado Baby Dragon

Defense Synergies 3 8

Bomber
Knight Tornado
Knight
Bomber Goblin Gang Wizard Tornado Baby Dragon
Goblin Gang
Knight
Wizard
Tornado Knight Mega Knight
Goblin Barrel
Tornado
Wizard Bomber Knight Baby Dragon Mega Knight
Baby Dragon
Knight Tornado Mega Knight
Mega Knight
Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Tornado Mega Knight Bomber Knight
Knight Goblin Gang Mega Knight
Bomber Tornado Mega Knight
Goblin Gang Tornado Bomber Baby Dragon Mega Knight
Tornado Goblin Gang Wizard Baby Dragon
Baby Dragon Mega Knight
Goblin Gang Tornado
Knight Goblin Gang Tornado Bomber Mega Knight
Goblin Gang Bomber Knight Wizard Tornado Baby Dragon Mega Knight
Goblin Gang Wizard Tornado Baby Dragon
Mega Knight Bomber Knight Goblin Gang Wizard
Bomber Wizard Mega Knight Goblin Gang Tornado Baby Dragon
Knight Goblin Gang Mega Knight
Tornado Goblin Gang Mega Knight
Wizard Mega Knight Bomber Knight Goblin Gang Tornado
Mega Knight Bomber Knight Goblin Gang Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Bomber Knight Mega Knight
Tornado
Bomber Goblin Gang Wizard Mega Knight Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Bomber Knight Goblin Gang Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight Tornado
Knight Goblin Gang Mega Knight
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Knight
Mega Knight Knight
Mega Knight Knight Tornado Baby Dragon
Goblin Gang
Mega Knight Knight
Mega Knight Tornado
Mega Knight Knight Goblin Gang Wizard
Wizard Bomber Baby Dragon Mega Knight
Goblin Gang Bomber Knight Tornado Baby Dragon
Mega Knight Bomber Wizard Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Tornado Baby Dragon
Baby Dragon
Knight
Bomber Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon
Bomber Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Goblin Gang Tornado
Knight Wizard Tornado
Wizard Tornado Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Tornado
Bomber
Bomber Wizard Baby Dragon Mega Knight
Bomber Wizard Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard Tornado
Tornado
Baby Dragon
Tornado Bomber Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard
Bomber Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang
Wizard Tornado Baby Dragon
Knight Goblin Gang Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Tornado
Mega Knight
Goblin Gang Tornado Baby Dragon
Tornado
Tornado Baby Dragon Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: