My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Cage Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard Skeleton King
Giant Snowball
Bomber Graveyard Skeleton King
Zap
Bomber Graveyard Skeleton King
Barbarian Barrel
Bomber Knight Goblin Cage Ice Wizard Graveyard Skeleton King
The Log
Bomber Goblin Cage Graveyard Skeleton King
Earthquake
Bomber Goblin Cage Graveyard Skeleton King
Arrows
Bomber Graveyard Skeleton King
Royal Delivery
Bomber Knight Goblin Cage Ice Wizard Graveyard Skeleton King
Fireball
Bomber Goblin Cage Ice Wizard Skeleton King
Poison
Bomber Goblin Cage Ice Wizard Graveyard Skeleton King
Lightning
Knight Goblin Cage Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Poison Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tornado Ice Wizard Goblin Cage Poison Skeleton King Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Tornado Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Cage Graveyard
Knight
Graveyard Bomber Poison Ice Wizard
Goblin Cage
Bomber Graveyard
Tornado
Poison Ice Wizard Graveyard
Poison
Graveyard Knight Tornado
Ice Wizard
Knight Tornado Graveyard
Graveyard
Knight Poison Skeleton King Bomber Goblin Cage Tornado Ice Wizard
Skeleton King
Graveyard

Defense Synergies 3 12

Bomber
Knight Goblin Cage Tornado
Knight
Bomber Ice Wizard Goblin Cage Tornado Poison
Goblin Cage
Bomber Knight Tornado Poison Ice Wizard
Tornado
Ice Wizard Bomber Knight Goblin Cage Poison Skeleton King
Poison
Knight Goblin Cage Tornado Ice Wizard
Ice Wizard
Knight Tornado Goblin Cage Poison Skeleton King
Graveyard
Skeleton King
Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Cage
Knight Goblin Cage Ice Wizard
Goblin Cage Tornado Bomber Knight Ice Wizard
Goblin Cage Knight Ice Wizard Skeleton King
Bomber Goblin Cage Tornado Poison
Tornado Bomber Ice Wizard
Tornado Goblin Cage Poison Ice Wizard
Goblin Cage Poison
Goblin Cage Tornado Ice Wizard Skeleton King
Knight Tornado Bomber Ice Wizard
Poison Ice Wizard Bomber Knight Tornado Skeleton King
Tornado Poison Ice Wizard
Goblin Cage Bomber Knight Ice Wizard
Bomber Goblin Cage Tornado Poison Skeleton King
Knight Goblin Cage Skeleton King
Tornado Goblin Cage
Bomber Knight Goblin Cage Tornado Poison
Goblin Cage Bomber Knight Tornado Ice Wizard
Goblin Cage Tornado Poison Bomber Knight Ice Wizard
Goblin Cage Tornado
Bomber Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Poison Bomber Knight
Knight Goblin Cage
Knight Goblin Cage Tornado
Knight Goblin Cage
Poison Tornado Ice Wizard
Knight Goblin Cage Ice Wizard
Knight Goblin Cage
Goblin Cage Knight Tornado Poison
Goblin Cage
Knight Goblin Cage
Goblin Cage Tornado Poison
Knight Goblin Cage Skeleton King
Bomber Goblin Cage
Bomber Knight Goblin Cage Tornado Poison Skeleton King
Poison Bomber Goblin Cage Ice Wizard Skeleton King
Bomber Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Ice Wizard
Poison
Knight Poison
Bomber Poison
Poison Tornado Ice Wizard
Bomber Tornado Poison
Poison Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado
Poison Knight
Poison
Poison
Bomber Poison
Poison
Tornado Poison
Bomber
Bomber Poison
Bomber Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Bomber Ice Wizard
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado
Poison Tornado Ice Wizard
Poison
Poison Bomber
Poison
Poison
Poison Tornado Ice Wizard
Poison Knight
Bomber Poison Skeleton King
Tornado Poison
Tornado Poison Skeleton King
Tornado Poison
Poison Tornado

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